classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:39 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions
+21 -21
View File
@@ -21,21 +21,21 @@ A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>`
Properties
----------
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
| :ref:`int<class_int>` | layer | **O:** -100 |
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_offset<class_ParallaxBackground_property_scroll_base_offset>` | Vector2( 0, 0 ) |
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_scale<class_ParallaxBackground_property_scroll_base_scale>` | Vector2( 1, 1 ) |
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
| :ref:`bool<class_bool>` | :ref:`scroll_ignore_camera_zoom<class_ParallaxBackground_property_scroll_ignore_camera_zoom>` | false |
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` | Vector2( 0, 0 ) |
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` | Vector2( 0, 0 ) |
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>` | Vector2( 0, 0 ) |
+-------------------------------+-----------------------------------------------------------------------------------------------+-----------------+
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | layer | **O:** ``-100`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_offset<class_ParallaxBackground_property_scroll_base_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_scale<class_ParallaxBackground_property_scroll_base_scale>` | ``Vector2( 1, 1 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`scroll_ignore_camera_zoom<class_ParallaxBackground_property_scroll_ignore_camera_zoom>` | ``false`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------+
Property Descriptions
---------------------
@@ -45,7 +45,7 @@ Property Descriptions
- :ref:`Vector2<class_Vector2>` **scroll_base_offset**
+-----------+-------------------------------+
| *Default* | Vector2( 0, 0 ) |
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+-------------------------------+
| *Setter* | set_scroll_base_offset(value) |
+-----------+-------------------------------+
@@ -61,7 +61,7 @@ The base position offset for all :ref:`ParallaxLayer<class_ParallaxLayer>` child
- :ref:`Vector2<class_Vector2>` **scroll_base_scale**
+-----------+------------------------------+
| *Default* | Vector2( 1, 1 ) |
| *Default* | ``Vector2( 1, 1 )`` |
+-----------+------------------------------+
| *Setter* | set_scroll_base_scale(value) |
+-----------+------------------------------+
@@ -77,7 +77,7 @@ The base motion scale for all :ref:`ParallaxLayer<class_ParallaxLayer>` children
- :ref:`bool<class_bool>` **scroll_ignore_camera_zoom**
+-----------+-------------------------------+
| *Default* | false |
| *Default* | ``false`` |
+-----------+-------------------------------+
| *Setter* | set_ignore_camera_zoom(value) |
+-----------+-------------------------------+
@@ -93,7 +93,7 @@ If ``true``, elements in :ref:`ParallaxLayer<class_ParallaxLayer>` child aren't
- :ref:`Vector2<class_Vector2>` **scroll_limit_begin**
+-----------+------------------------+
| *Default* | Vector2( 0, 0 ) |
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+------------------------+
| *Setter* | set_limit_begin(value) |
+-----------+------------------------+
@@ -109,7 +109,7 @@ Top-left limits for scrolling to begin. If the camera is outside of this limit,
- :ref:`Vector2<class_Vector2>` **scroll_limit_end**
+-----------+----------------------+
| *Default* | Vector2( 0, 0 ) |
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+----------------------+
| *Setter* | set_limit_end(value) |
+-----------+----------------------+
@@ -125,7 +125,7 @@ Bottom-right limits for scrolling to end. If the camera is outside of this limit
- :ref:`Vector2<class_Vector2>` **scroll_offset**
+-----------+--------------------------+
| *Default* | Vector2( 0, 0 ) |
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+--------------------------+
| *Setter* | set_scroll_offset(value) |
+-----------+--------------------------+