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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -23,11 +23,11 @@ A camera feed gives you access to a single physical camera attached to your devi
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Properties
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----------
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+---------------------------------------+-----------------------------------------------------------------+----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`feed_is_active<class_CameraFeed_property_feed_is_active>` | false |
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+---------------------------------------+-----------------------------------------------------------------+----------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`feed_transform<class_CameraFeed_property_feed_transform>` | Transform2D( 1, 0, 0, -1, 0, 1 ) |
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+---------------------------------------+-----------------------------------------------------------------+----------------------------------+
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+---------------------------------------+-----------------------------------------------------------------+--------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`feed_is_active<class_CameraFeed_property_feed_is_active>` | ``false`` |
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+---------------------------------------+-----------------------------------------------------------------+--------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`feed_transform<class_CameraFeed_property_feed_transform>` | ``Transform2D( 1, 0, 0, -1, 0, 1 )`` |
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+---------------------------------------+-----------------------------------------------------------------+--------------------------------------+
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Methods
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-------
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@@ -89,7 +89,7 @@ Property Descriptions
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- :ref:`bool<class_bool>` **feed_is_active**
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+-----------+-------------------+
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| *Default* | false |
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| *Default* | ``false`` |
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+-----------+-------------------+
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| *Setter* | set_active(value) |
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+-----------+-------------------+
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@@ -104,13 +104,13 @@ If ``true``, the feed is active.
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- :ref:`Transform2D<class_Transform2D>` **feed_transform**
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+-----------+----------------------------------+
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| *Default* | Transform2D( 1, 0, 0, -1, 0, 1 ) |
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+-----------+----------------------------------+
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| *Setter* | set_transform(value) |
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+-----------+----------------------------------+
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| *Getter* | get_transform() |
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+-----------+----------------------------------+
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+-----------+--------------------------------------+
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| *Default* | ``Transform2D( 1, 0, 0, -1, 0, 1 )`` |
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+-----------+--------------------------------------+
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| *Setter* | set_transform(value) |
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+-----------+--------------------------------------+
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| *Getter* | get_transform() |
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+-----------+--------------------------------------+
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The transform applied to the camera's image.
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