classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:39 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions
+25 -25
View File
@@ -23,23 +23,23 @@ Simulates rooms of different sizes. Its parameters can be adjusted to simulate t
Properties
----------
+---------------------------+------------------------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | 0.5 |
+---------------------------+------------------------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | 1.0 |
+---------------------------+------------------------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | 0.0 |
+---------------------------+------------------------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | 0.4 |
+---------------------------+------------------------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | 150.0 |
+---------------------------+------------------------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | 0.8 |
+---------------------------+------------------------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | 1.0 |
+---------------------------+------------------------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | 0.5 |
+---------------------------+------------------------------------------------------------------------------+-------+
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
+---------------------------+------------------------------------------------------------------------------+-----------+
Property Descriptions
---------------------
@@ -49,7 +49,7 @@ Property Descriptions
- :ref:`float<class_float>` **damping**
+-----------+--------------------+
| *Default* | 0.5 |
| *Default* | ``0.5`` |
+-----------+--------------------+
| *Setter* | set_damping(value) |
+-----------+--------------------+
@@ -65,7 +65,7 @@ Defines how reflective the imaginary room's walls are. Value can range from 0 to
- :ref:`float<class_float>` **dry**
+-----------+----------------+
| *Default* | 1.0 |
| *Default* | ``1.0`` |
+-----------+----------------+
| *Setter* | set_dry(value) |
+-----------+----------------+
@@ -81,7 +81,7 @@ Output percent of original sound. At 0, only modified sound is outputted. Value
- :ref:`float<class_float>` **hipass**
+-----------+----------------+
| *Default* | 0.0 |
| *Default* | ``0.0`` |
+-----------+----------------+
| *Setter* | set_hpf(value) |
+-----------+----------------+
@@ -97,7 +97,7 @@ High-pass filter passes signals with a frequency higher than a certain cutoff fr
- :ref:`float<class_float>` **predelay_feedback**
+-----------+------------------------------+
| *Default* | 0.4 |
| *Default* | ``0.4`` |
+-----------+------------------------------+
| *Setter* | set_predelay_feedback(value) |
+-----------+------------------------------+
@@ -113,7 +113,7 @@ Output percent of predelay. Value can range from 0 to 1.
- :ref:`float<class_float>` **predelay_msec**
+-----------+--------------------------+
| *Default* | 150.0 |
| *Default* | ``150.0`` |
+-----------+--------------------------+
| *Setter* | set_predelay_msec(value) |
+-----------+--------------------------+
@@ -129,7 +129,7 @@ Time between the original signal and the early reflections of the reverb signal,
- :ref:`float<class_float>` **room_size**
+-----------+----------------------+
| *Default* | 0.8 |
| *Default* | ``0.8`` |
+-----------+----------------------+
| *Setter* | set_room_size(value) |
+-----------+----------------------+
@@ -145,7 +145,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 t
- :ref:`float<class_float>` **spread**
+-----------+-------------------+
| *Default* | 1.0 |
| *Default* | ``1.0`` |
+-----------+-------------------+
| *Setter* | set_spread(value) |
+-----------+-------------------+
@@ -161,7 +161,7 @@ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Val
- :ref:`float<class_float>` **wet**
+-----------+----------------+
| *Default* | 0.5 |
| *Default* | ``0.5`` |
+-----------+----------------+
| *Setter* | set_wet(value) |
+-----------+----------------+