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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -23,23 +23,23 @@ Simulates rooms of different sizes. Its parameters can be adjusted to simulate t
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Properties
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----------
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+---------------------------+------------------------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | 0.5 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | 1.0 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | 0.0 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | 0.4 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | 150.0 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | 0.8 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | 1.0 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | 0.5 |
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+---------------------------+------------------------------------------------------------------------------+-------+
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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Property Descriptions
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---------------------
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@@ -49,7 +49,7 @@ Property Descriptions
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- :ref:`float<class_float>` **damping**
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+-----------+--------------------+
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| *Default* | 0.5 |
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| *Default* | ``0.5`` |
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+-----------+--------------------+
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| *Setter* | set_damping(value) |
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+-----------+--------------------+
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@@ -65,7 +65,7 @@ Defines how reflective the imaginary room's walls are. Value can range from 0 to
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- :ref:`float<class_float>` **dry**
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+-----------+----------------+
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| *Default* | 1.0 |
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| *Default* | ``1.0`` |
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+-----------+----------------+
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| *Setter* | set_dry(value) |
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+-----------+----------------+
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@@ -81,7 +81,7 @@ Output percent of original sound. At 0, only modified sound is outputted. Value
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- :ref:`float<class_float>` **hipass**
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+-----------+----------------+
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| *Default* | 0.0 |
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| *Default* | ``0.0`` |
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+-----------+----------------+
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| *Setter* | set_hpf(value) |
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+-----------+----------------+
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@@ -97,7 +97,7 @@ High-pass filter passes signals with a frequency higher than a certain cutoff fr
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- :ref:`float<class_float>` **predelay_feedback**
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+-----------+------------------------------+
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| *Default* | 0.4 |
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| *Default* | ``0.4`` |
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+-----------+------------------------------+
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| *Setter* | set_predelay_feedback(value) |
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+-----------+------------------------------+
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@@ -113,7 +113,7 @@ Output percent of predelay. Value can range from 0 to 1.
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- :ref:`float<class_float>` **predelay_msec**
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+-----------+--------------------------+
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| *Default* | 150.0 |
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| *Default* | ``150.0`` |
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+-----------+--------------------------+
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| *Setter* | set_predelay_msec(value) |
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+-----------+--------------------------+
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@@ -129,7 +129,7 @@ Time between the original signal and the early reflections of the reverb signal,
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- :ref:`float<class_float>` **room_size**
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+-----------+----------------------+
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| *Default* | 0.8 |
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| *Default* | ``0.8`` |
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+-----------+----------------------+
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| *Setter* | set_room_size(value) |
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+-----------+----------------------+
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@@ -145,7 +145,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 t
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- :ref:`float<class_float>` **spread**
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+-----------+-------------------+
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| *Default* | 1.0 |
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_spread(value) |
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+-----------+-------------------+
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@@ -161,7 +161,7 @@ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Val
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- :ref:`float<class_float>` **wet**
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+-----------+----------------+
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| *Default* | 0.5 |
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| *Default* | ``0.5`` |
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+-----------+----------------+
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| *Setter* | set_wet(value) |
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+-----------+----------------+
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