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Remove mentions of IRC in favor of the new Contributors Chat platform (#4644)
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@@ -26,7 +26,7 @@ those may be worth a look.
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In case you have trouble with one of the tutorials or your project,
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you can find help on the various :ref:`Community channels <doc_community_channels>`,
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especially the Godot Discord community, Q&A, and IRC.
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especially the Godot Discord community and Q&A.
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About Godot Engine
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------------------
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@@ -80,7 +80,7 @@ unbalanced distribution of contents – but the way it is split up should be
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relatively intuitive:
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- The :ref:`sec-general` section contains this introduction as well as
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information about the engine, its history, its licensing, authors, etc. It
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the information about the engine, its history, its licensing, authors, etc. It
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also contains the :ref:`doc_faq`.
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- The :ref:`sec-learn` section is the *raison d'être* of this
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documentation, as it contains all the necessary information on using the
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@@ -90,13 +90,13 @@ relatively intuitive:
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- The :ref:`sec-tutorials` section can be read as needed,
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in any order. It contains feature-specific tutorials and documentation.
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- The :ref:`sec-devel` section is intended for advanced users and contributors
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to the engine development, with information on compiling the engine,
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developing C++ modules or editor plugins.
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- The :ref:`sec-community` section gives information related to contributing to
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engine development and the life of its community, e.g. how to report bugs,
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to the engine development, with the information on compiling the engine,
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contributing to the editor, or developing C++ modules.
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- The :ref:`sec-community` section gives the information related to contributing to
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the engine development and the life of its community, e.g. how to report bugs,
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help with the documentation, etc. It also points to various community channels
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like IRC and Discord and contains a list of recommended third-party tutorials
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outside of this documentation.
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like Godot Contributors Chat and Discord and contains a list of recommended
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third-party tutorials outside of this documentation.
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- Finally, the :ref:`sec-class-ref` is the documentation of the Godot API,
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which is also available directly within the engine's script editor. It is
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generated automatically from a file in the main source repository, therefore
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@@ -161,14 +161,19 @@ submission boxes to enable them.
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preview. This option will be removed eventually, and thumbnails will be automatically
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computed instead.
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Once you are done, hit Submit. Your asset will be entered into the pending queue,
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which you can visit on the AssetLib `here <https://godotengine.org/asset-library/asset/edit?&asset=-1>`_ . The approval process is manual and may
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take up to a few days for your addon to be accepted (or rejected), so please
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be patient! You will be informed when your asset is reviewed. If it was rejected,
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Once you are done, press "Submit". Your asset will be entered into the review queue.
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You can check all assets currently pending a review `here <https://godotengine.org/asset-library/asset/edit?&asset=-1>`_ .
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The approval process is manual and may take up to a few days for your asset to be accepted (or rejected), so please
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be patient!
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.. note::
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You may have some luck accelerating the approval process by messaging the
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moderators and AssetLib reviewers on the `Contributors Chat <https://chat.godotengine.org/>`_,
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or the official Discord server.
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You will be informed when your asset is reviewed. If it was rejected,
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you will be told why that may have been, and you will be able to submit it again
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with the appropriate changes.
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You may have some luck accelerating the approval process by messaging the
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moderators/assetlib reviewers on IRC (the ``#godotengine-atelier`` channel on Freenode),
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or the official Discord server.
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.. |image0| image:: img/assetlib_submit.png
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@@ -14,9 +14,18 @@ Q&A
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- `Official Godot Questions & Answers <https://godotengine.org/qa/>`_
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Rocket.Chat
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-----------
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- `Godot Contributors Chat <https://chat.godotengine.org/>`_
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IRC on Freenode
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---------------
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.. note::
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As of January 2021, core developer chat has moved to the Godot Contributors Chat platform listed above.
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- `General: #godotengine <https://webchat.freenode.net/?channels=#godotengine>`_
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- `Engine development: #godotengine-devel <https://webchat.freenode.net/?channels=#godotengine-devel>`_
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- `Documentation: #godotengine-doc <https://webchat.freenode.net/?channels=#godotengine-doc>`_
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@@ -69,8 +69,7 @@ The following labels are currently defined in the Godot repository:
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feature requests. Please use
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`godot-proposals <https://github.com/godotengine/godot-proposals>`__ instead.
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- *For PR meeting*: the issue needs to be discussed in a pull request meeting.
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These meetings are public and are held regularly on the ``#godotengine-meeting``
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IRC channel.
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These meetings are public and are held on the `Godot Contributors Chat <https://chat.godotengine.org/>`_.
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- *Junior job*: the issue is *assumed* to be an easy one to fix, which makes
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it a great fit for junior contributors who need to become familiar with
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the code base.
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@@ -251,4 +251,4 @@ pull of your changes. Another writer will take care of it.
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You can still look at the methods' implementation in Godot's source code on
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GitHub. If you have doubts, feel free to ask on the `Q&A website
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<https://godotengine.org/qa/>`__ and IRC (Freenode, #godotengine).
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<https://godotengine.org/qa/>`__ and `Godot Contributors Chat <https://chat.godotengine.org/>`_.
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@@ -364,7 +364,8 @@ On that line, there is a "Pull request" link. Clicking it will open a form
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that will let you issue a pull request on the ``godotengine/godot`` upstream
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repository. It should show you your two commits, and state "Able to merge".
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If not (e.g. it has way more commits, or says there are merge conflicts),
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don't create the PR, something went wrong. Go to IRC and ask for support :)
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don't create the PR yet, something went wrong. Go to our `Contributors Chat
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<https://chat.godotengine.org/>`_ and ask for support :)
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Use an explicit title for the PR and put the necessary details in the comment
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area. You can drag and drop screenshots, GIFs or zipped projects if relevant,
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@@ -148,8 +148,8 @@ branch with the Godot repository, and create a new branch:
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# Creates a new branch and checks out to it
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git checkout -b your-new-branch-name
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If you're feeling lost by now, come to our `IRC channels
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<https://webchat.freenode.net/?channels=#godotengine>`_ and ask for help.
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If you're feeling lost by now, come to our `Contributors Chat
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<https://chat.godotengine.org/>`_ and ask for help.
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Experienced Git users will give you a hand.
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Alternatively, you can join the `Godot Discord server
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@@ -16,8 +16,8 @@ positive to the engine, regardless of their skill set:
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- **Be part of the community.** The best way to contribute to Godot and help
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it become ever better is simply to use the engine and promote it by
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word-of-mouth, in the credits or splash screen of your games, blog posts, tutorials,
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videos, demos, gamedev or free software events, support on the Q&A, IRC,
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forums, Discord, etc. Participate!
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videos, demos, gamedev or free software events, support on the Q&A, forums,
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Contributors Chat, Discord, etc. Participate!
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Being a user and advocate helps spread the word about our great engine,
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which has no marketing budget and can therefore only rely on its community
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to become more mainstream.
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@@ -55,8 +55,8 @@ DevDocs, you need to:
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<https://hosted.weblate.org/engage/godot-engine/>`_ into your
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language, or talk to us on either the ``#documentation``
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channel on `Discord <https://discord.gg/zH7NUgz>`_, or the
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``#godotengine-doc`` channel on `irc.freenode.net
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<http://webchat.freenode.net/?channels=#godotengine-doc>`_!
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``#documentation`` channel on the `Godot Contributors Chat
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<https://chat.godotengine.org/>`_!
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.. centered:: |weblate_widget|
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