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Merge pull request #964 from brainsick/gdignore
fix file list, add .gdignore mention
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@@ -33,16 +33,20 @@ can usually be organized in a place, while a separate folder is used
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to store built levels that use them.
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::
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/models/town/house/house.dae
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/models/town/house/window.png
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/models/town/house/door.png
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/characters/player/cubio.dae
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/characters/player/cubio.png
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/characters/enemies/goblin/goblin.dae
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/characters/enemies/goblin/goblin.png
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/characters/npcs/suzanne/suzanne.dae
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/characters/npcs/suzanne/suzanne.png
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/levels/riverdale/riverdale.scn
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/project.godot
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/docs/.gdignore
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/docs/learning.html
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/models/town/house/house.dae
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/models/town/house/window.png
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/models/town/house/door.png
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/characters/player/cubio.dae
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/characters/player/cubio.png
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/characters/enemies/goblin/goblin.dae
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/characters/enemies/goblin/goblin.png
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/characters/npcs/suzanne/suzanne.dae
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/characters/npcs/suzanne/suzanne.png
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/levels/riverdale/riverdale.scn
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Importing
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---------
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@@ -53,3 +57,6 @@ resulted in an organization hazzle for most developers.
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Because of this, assets are now imported from within the project
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folder transparently.
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If a folder shouldn't be imported into Godot an exception can be made with a
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.gdignore file.
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