Merge pull request #964 from brainsick/gdignore

fix file list, add .gdignore mention
This commit is contained in:
Rémi Verschelde
2018-01-08 22:46:34 +01:00
committed by GitHub
@@ -33,16 +33,20 @@ can usually be organized in a place, while a separate folder is used
to store built levels that use them.
::
/models/town/house/house.dae
/models/town/house/window.png
/models/town/house/door.png
/characters/player/cubio.dae
/characters/player/cubio.png
/characters/enemies/goblin/goblin.dae
/characters/enemies/goblin/goblin.png
/characters/npcs/suzanne/suzanne.dae
/characters/npcs/suzanne/suzanne.png
/levels/riverdale/riverdale.scn
/project.godot
/docs/.gdignore
/docs/learning.html
/models/town/house/house.dae
/models/town/house/window.png
/models/town/house/door.png
/characters/player/cubio.dae
/characters/player/cubio.png
/characters/enemies/goblin/goblin.dae
/characters/enemies/goblin/goblin.png
/characters/npcs/suzanne/suzanne.dae
/characters/npcs/suzanne/suzanne.png
/levels/riverdale/riverdale.scn
Importing
---------
@@ -53,3 +57,6 @@ resulted in an organization hazzle for most developers.
Because of this, assets are now imported from within the project
folder transparently.
If a folder shouldn't be imported into Godot an exception can be made with a
.gdignore file.