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Merge pull request #4361 from Calinou/troubleshooting-variable-refresh-rate
Document known issues with variable refresh rate in the editor
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@@ -38,6 +38,21 @@ There are several ways to improve performance and battery life:
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This way, it will be hidden in the editor but will still be visible in the
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running project.
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The editor stutters and flickers on my variable refresh rate monitor (G-Sync/FreeSync).
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This is a `known issue <https://github.com/godotengine/godot/issues/38219>`__.
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There are two workarounds for this:
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- Enable **Interface > Editor > Update Continuously** in the Editor Settings. Keep in mind
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this will increase power usage and heat/noise emissions, since the editor will
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now be rendering constantly, even if nothing has changed on screen. To
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alleviate this, you can increase **Low Processor Mode Sleep Usec** to
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``33000`` (30 FPS) in the Editor Settings. This value determines the amount of
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*microseconds* between frames to render. Higher values will make the editor
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feel less reactive, but will help decrease CPU and GPU usage significantly.
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- Alternatively, disable variable refresh rate on your monitor or in the graphics driver.
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The grid disappears and meshes turn black when I rotate the 3D camera in the editor.
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