Merge pull request #10499 from bmolyneaux/patch-1

Divide pi out of light color
This commit is contained in:
A Thousand Ships
2025-01-13 19:21:53 +01:00
committed by GitHub
@@ -434,7 +434,7 @@ Below is an example of a custom ``light()`` function using a Lambertian lighting
.. code-block:: glsl
void light() {
DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * LIGHT_COLOR;
DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * LIGHT_COLOR / PI;
}
If you want the lights to add together, add the light contribution to ``DIFFUSE_LIGHT`` using ``+=``, rather than overwriting it.