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Mention Spatial -> Node3D rename in Introduction docs
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@@ -46,7 +46,8 @@ It is made of a ``CharacterBody2D`` node named "Character", a ``Sprite2D``, a
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``Camera2D``, and a ``CollisionShape2D``.
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.. note:: The node names end with "2D" because this is a 2D scene. Their 3D
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counterparts have names that end with "3D".
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counterparts have names that end with "3D". Be aware that "Spatial"
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Nodes are now called "Node3D" starting with Godot 4.
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Notice how nodes and scenes look the same in the editor. When you save a tree of
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nodes as a scene, it then shows as a single node, with its internal structure
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