Merge pull request #1703 from pgruenbacher/master

simple fixe for shading language
This commit is contained in:
Max Hilbrunner
2018-08-28 17:01:01 +02:00
committed by GitHub
+1 -1
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@@ -769,7 +769,7 @@ happen later, though) with the following code, so it can be done manually:
void vertex() {
VERTEX = (MODELVIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
NORMAL = (MODELVIEW_MATRIX * vec4(VERTEX, 0.0)).xyz;
NORMAL = (MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
// same as above for binormal and tangent, if normal mapping is used
}