Merge pull request #10266 from Repiteo/bump-scons-python-versions

Bump minimum SCons/Python for builds
This commit is contained in:
Max Hilbrunner
2024-11-14 17:13:54 +01:00
committed by GitHub
6 changed files with 14 additions and 14 deletions
@@ -26,8 +26,8 @@ Requirements
For compiling under Windows, Linux or macOS, the following is required:
- `Python 3.6+ <https://www.python.org/downloads/>`_.
- `SCons 3.1.2+ <https://scons.org/pages/download.html>`_ build system.
- `Python 3.8+ <https://www.python.org/downloads/>`_.
- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
- `Android SDK <https://developer.android.com/studio/#command-tools>`_
(command-line tools are sufficient).
@@ -228,7 +228,7 @@ root directory with the following arguments:
- You can add the ``debug_symbols=yes`` parameter to include the debug symbols in the generated build.
- You can skip certain architectures depending on your target device to speed up compilation.
- You can skip certain architectures depending on your target device to speed up compilation.
Remember to add ``generate_apk=yes`` to the *last* architecture you're building, so that binaries are generated after the build.
@@ -13,8 +13,8 @@ Compiling for iOS
Requirements
------------
- `Python 3.6+ <https://www.python.org/downloads/macos/>`_.
- `SCons 3.1.2+ <https://scons.org/pages/download.html>`_ build system.
- `Python 3.8+ <https://www.python.org/downloads/macos/>`_.
- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
- `Xcode <https://apps.apple.com/us/app/xcode/id497799835>`_.
- Launch Xcode once and install iOS support. If you have already launched
Xcode and need to install iOS support, go to *Xcode -> Settings... -> Platforms*.
@@ -17,8 +17,8 @@ For compiling under Linux or other Unix variants, the following is
required:
- GCC 9+ or Clang 6+.
- `Python 3.6+ <https://www.python.org/downloads/>`_.
- `SCons 3.1.2+ <https://scons.org/pages/download.html>`_ build system.
- `Python 3.8+ <https://www.python.org/downloads/>`_.
- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
- pkg-config (used to detect the development libraries listed below).
- Development libraries:
@@ -15,8 +15,8 @@ Requirements
For compiling under macOS, the following is required:
- `Python 3.6+ <https://www.python.org/downloads/macos/>`_.
- `SCons 3.1.2+ <https://scons.org/pages/download.html>`_ build system.
- `Python 3.8+ <https://www.python.org/downloads/macos/>`_.
- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
- `Xcode <https://apps.apple.com/us/app/xcode/id497799835>`_
(or the more lightweight Command Line Tools for Xcode).
- `Vulkan SDK <https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg>`_
@@ -16,8 +16,8 @@ Requirements
To compile export templates for the Web, the following is required:
- `Emscripten 3.1.62+ <https://emscripten.org>`__.
- `Python 3.6+ <https://www.python.org/>`__.
- `SCons 3.1.2+ <https://scons.org/pages/download.html>`__ build system.
- `Python 3.8+ <https://www.python.org/>`__.
- `SCons 4.0+ <https://scons.org/pages/download.html>`__ build system.
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
@@ -30,10 +30,10 @@ For compiling under Windows, the following is required:
Supports ``x86_64`` and ``x86_32`` only.
- `MinGW-LLVM <https://github.com/mstorsjo/llvm-mingw/releases>`_ with clang can be used as
an alternative to Visual Studio and MinGW-w64.
Supports ``x86_64``, ``x86_32``, and ``arm64``.
- `Python 3.6+ <https://www.python.org/downloads/windows/>`_.
Supports ``x86_64``, ``x86_32``, and ``arm64``.
- `Python 3.8+ <https://www.python.org/downloads/windows/>`_.
**Make sure to enable the option to add Python to the** ``PATH`` **in the installer.**
- `SCons 3.1.2+ <https://scons.org/pages/download.html>`_ build system. Using the
- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system. Using the
latest release is recommended, especially for proper support of recent Visual
Studio releases.