mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 18:29:11 +00:00
Document Linux + NVIDIA suspend issue in Troubleshooting
This commit is contained in:
@@ -143,6 +143,22 @@ If you still wish to force sharpening or FXAA on other applications, it's
|
||||
recommended to do so on a per-application basis using the application profiles
|
||||
system provided by graphics drivers' control panels.
|
||||
|
||||
The editor/project freezes or displays glitched visuals after resuming the PC from suspend
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
This is a known issue on Linux with NVIDIA graphics when using the proprietary
|
||||
driver. There is no definitive fix yet, as suspend on Linux + NVIDIA is often
|
||||
buggy when OpenGL or Vulkan is involved. The Compatibility rendering method
|
||||
(which uses OpenGL) is generally less prone to suspend-related issues compared
|
||||
to the Forward+ and Forward Mobile rendering methods (which use Vulkan).
|
||||
|
||||
The NVIDIA driver offers an *experimental*
|
||||
`option to preserve video memory after suspend <https://wiki.archlinux.org/title/NVIDIA/Tips_and_tricks#Preserve_video_memory_after_suspend>`__
|
||||
which may resolve this issue. This option has been reported to work better with
|
||||
more recent NVIDIA driver versions.
|
||||
|
||||
To avoid losing work, save scenes in the editor before putting the PC to sleep.
|
||||
|
||||
The project works when run from the editor, but fails to load some files when running from an exported copy
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user