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Added missing CallDeferred() to C# Example (#2358)
* Added missing `CallDeferred()` to C# Example The note below the example references the call_deferred from the GDScript example but it was missing in the C# one. * Apply suggestions from code review
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committed by
Max Hilbrunner
parent
60a354e394
commit
4669c36a72
@@ -467,7 +467,7 @@ Add this code to the function:
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{
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Hide(); // Player disappears after being hit.
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EmitSignal("Hit");
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GetNode<CollisionShape2D>("CollisionShape2D").Disabled = true;
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GetNode<CollisionShape2D>("CollisionShape2D").SetDeferred("disabled", true);
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}
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Each time an enemy hits the player, the signal is going to be emitted. We need
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