Added missing CallDeferred() to C# Example (#2358)

* Added missing `CallDeferred()` to C# Example

The note below the example references the call_deferred from the GDScript example but it was missing in the C# one.

* Apply suggestions from code review
This commit is contained in:
ScepticDope
2019-04-16 14:52:05 +02:00
committed by Max Hilbrunner
parent 60a354e394
commit 4669c36a72
@@ -467,7 +467,7 @@ Add this code to the function:
{
Hide(); // Player disappears after being hit.
EmitSignal("Hit");
GetNode<CollisionShape2D>("CollisionShape2D").Disabled = true;
GetNode<CollisionShape2D>("CollisionShape2D").SetDeferred("disabled", true);
}
Each time an enemy hits the player, the signal is going to be emitted. We need