Merge pull request #2872 from Calinou/improve-android-custom-builds

Improve the Custom builds for Android page
This commit is contained in:
Nathan Lovato
2019-10-23 13:31:39 +02:00
committed by GitHub
@@ -3,63 +3,88 @@
Custom builds for Android
=========================
Godot provides the option to use custom build Android templates. Instead of using the already pre-built template that ships
with Godot, an actual Android Java project gets installed into your project folder. Godot will then build it and use it as
an export template every time you export the project.
Godot provides the option to use custom build Android templates. Instead of
using the already pre-built template that ships with Godot, an actual Android
Java project gets installed into your project folder. Godot will then build it
and use it as an export template every time you export the project.
There are some reasons why you may want to do this:
* Modify the project before it's built
* Add external SDKs that build with your project
* Modify the project before it's built.
* Add external SDKs that build with your project.
Configuring custom build is a more or less straightforward process, but it may take a while to get used to how the Android SDK works.
Configuring the custom build is a more or less straightforward process,
but it may take a while to get used to how the Android SDK works.
Instructions will be provided as detailed as possible to do this process.
Set up the Custom Build environment
Set up the custom build environment
-----------------------------------
Go to the Project menu, and install the *Custom Build* template:
.. image:: img/custom_build_install_template.png
Make sure export templates are downloaded. If not, this menu will aid you to do it.
Make sure export templates are downloaded. If not, this menu will help you
download them.
This will create an Gradle-based Android project in *"res://android/build"*, and place a .gdignore file in *"res://android"* so Godot filesystem ignores this folder. Editing these files is not needed unless you want to :ref:`create your own add-ons<doc_android_plugin>`, or you really need to modify the project.
This will create an Gradle-based Android project in ``res://android/build`` and
place a ``.gdignore`` file in ``res://android`` so the Godot filesystem ignores
this folder. Editing these files is not needed unless you want to :ref:`create
your own add-ons<doc_android_plugin>`, or you really need to modify the project.
Install the Android SDK (Command Line Version)
Install the Android SDK (command-line version)
----------------------------------------------
These are the steps for installing the Android SDK using command line. The advantage of this approach is the simplicity and small download/install size. It can be a bit more challenging, though. The Android Studio approach is easier but it requires downloading and installing Android Studio (which may require more than 1gb of storage).
These are the steps for installing the Android SDK using command line. The
advantage of this approach is the simplicity and small download/install size. It
can be more challenging though. The Android Studio approach is easier, but it
requires downloading and installing Android Studio (which may require more than
1 GB of storage).
Install Java
Install a JDK
^^^^^^^^^^^^^
Android SDK does not come with Java, so it needs to be installed manually. Instal Java SDK (**not** runtime or JRE). OpenSDK 8 is recommended, otherwise Oracle's Java SDK for version 8 will work. Later versions may not work for Android development.
The Android SDK doesn't come with Java, so it needs to be installed manually.
You need to install a Java SDK (**not** just the runtime or JRE).
`OpenJDK 8 <https://adoptopenjdk.net/index.html>`__ is recommended.
Oracle JDK 8 should also work. Later versions may not work for
Android development.
Download the command line tools
Download the command-line tools
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Go to Google's website for downloading the Android SDK. A search will take you to the *Android Studio* download page.
You don't want it, so don't download (if you do want it, read further down for instructions for doing the same using Android Studio).
Go to the `Android Studio download page <https://developer.android.com/studio/#command-tools>`_.
To save disk space, you don't want the full IDE, so don't download it.
Look in that page for the *Command Line Tools*. Currently, they are listed under *Download Options*. Scroll down a bit until you see them.
.. note::
If you do want Android Studio, read further down for instructions for
doing the same using Android Studio.
Look on that page for the *Command line tools only* section. Currently, they are listed under
*Download Options*. Scroll down a bit until you see them.
.. image:: img/custom_build_command_line.png
Download the zip file for your platform, inside there will be a single *tools* folder:
Download the ZIP file for your platform, there will be a single ``tools``
folder inside:
.. image:: img/custom_build_zip.png
This may appear a little confusing, but be sure to follow these instructions carefully:
This may appear a little confusing, but be sure to follow these instructions
carefully:
* Create a new folder anywhere you want named *android-sdk* (it **must** be an empty directory). On Windows,
Create a new folder anywhere you want named ``android-sdk`` (it **must** be
an empty directory). On Windows, the following path is usually good enough:
::
C:\users\<yourusername>\Documents\android-sdk
is often good enough. Unzip the *sdk zip file* you just downloaded there. The only thing in the directory you created in the previous step should be the *tools* folder with its contents inside, like this:
Unzip the Android SDK ZIP file you just downloaded there. The only thing in the
directory you created in the previous step should be the ``tools`` folder with
its contents inside, like this:
::
@@ -68,12 +93,16 @@ is often good enough. Unzip the *sdk zip file* you just downloaded there. The on
android-sdk/tools/allthefiles
Accepting the Licenses
Accepting the licenses
^^^^^^^^^^^^^^^^^^^^^^
Everything would be more or less rosy up to here, but in order to even do anything, Google requires you to accept its licenses.
To be able to use the Android SDK tools, Google requires you to accept
its licenses.
To do this, the *sdkmanager* must be executed from command line with a special argument. Navigate to the *tools/bin* directory inside the sdk folder (instructions provided for Windows users, as Unix users are expected to understand how command line navigation works):
To do this, the ``sdkmanager`` must be executed from the command line with a
special argument. Navigate to the ``tools/bin`` directory inside the SDK folder
(instructions provided for Windows users, as Linux and macOS users are expected
to understand how command line navigation works):
.. image:: img/custom_build_bin_folder.png
@@ -81,55 +110,63 @@ Then open a command line window:
.. image:: img/custom_build_open_shell.png
In there, manually run sdkmanager with the "--licenses" argument:
In there, run ``sdkmanager --licenses``:
.. image:: img/custom_build_sdkmanager.png
This will ask you to accept several licenses, just write *"y"* and press *enter* on every of them until it's done.
This will ask you to accept several licenses, just write ``y`` and press Enter
on every of them until it's done.
Afterwards, install the platform tools (this is needed to install *adb*):
Afterwards, install the platform tools (this is required to install ``adb``):
.. image:: img/custom_build_platform_tools.png
Generating the Keystore
Generating the keystore
^^^^^^^^^^^^^^^^^^^^^^^
Once *platform tools* are installed, the last step is to generate a debug keystore (this is needed to build). Go up two folders by
writing:
Once the *platform tools* are installed, the last step is to generate a debug
keystore (this is needed to build). Go up two folders by writing:
::
cd ..\..
(or open a new shell on the *android-sdk* folder).
(or open a new shell in the ``android-sdk`` folder).
And you need to input the following line (on Unixes this should work out of the box, for Windows there are further instructions below):
And you need to input the following line (on Linux and macOS, this should work
out of the box, for Windows there are further instructions below):
::
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999
On Windows, the full path to Java should be provided (and & needs to be added at the beginning on the line if you use PowerShell, it's not needed for regular console).
On Windows, the full path to Java should be provided. You need to add ``&`` at
the beginning of the line if you use PowerShell; it's not needed for the regular
``cmd.exe`` console.
To make it clearer, here is an capture of a line that works on PowerShell (by adding & and the full Java Path to keytool.exe). Again, keep in mind that you need Java installed:
To make it clearer, here is an capture of a line that works on PowerShell (by
adding ``&`` and the full Java path before ``keytool.exe``). Again, keep in mind that you
need Java installed:
.. image:: img/custom_build_command_line.png
(right-click, then open the image in a new tab if this appears too small)
(right-click and open the image in a new tab if this appears too small)
Setting up Godot
^^^^^^^^^^^^^^^^
Go to the *Editor Settings* and set up a few fields in *Export -> Android*. Make sure they look like the following:
Go to the **Editor Settings** and set up a few fields in **Export > Android**.
Make sure they look like the following:
.. image:: img/custom_build_editor_settings.png
(again, right-click, then open the image in a new tab if this appears too small)
(right-click and open the image in a new tab if this appears too small)
As it can be seen, most paths are inside either *android-sdk* you originally created, or inside the Java install. For Unix users, *jarsigner* is often in "/usr/bin".
As it can be seen, most paths are inside either the ``android-sdk`` folder you
originally created, or inside the Java install. For Linux and macOS users,
``jarsigner`` is often located in ``/usr/bin``.
With this, you should be all set.
@@ -137,80 +174,99 @@ With this, you should be all set.
Install the Android SDK (Android Studio)
----------------------------------------
If you just finished installing the SDK via command line tools, feel free to skip this section entirely. The Android Studio path is easier, but it takes up more disk space. It's also useful if you plan to develop Godot for Android (modify the Java source code) or if you plan to develop Add-Ons.
If you just finished installing the SDK via the command-line tools, feel free to
skip this section entirely. The Android Studio path is easier, but it takes up
more disk space. It's also useful if you plan to develop Godot for Android
(modify the Java source code) or if you plan to develop add-ons.
Download and Install Android Studio
Download and install Android Studio
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Download the latest version of Android Studio. When installing, pay attention to where the *android-sdk* directory is created.
Download the latest version of Android Studio. When installing, pay attention to
where the *android-sdk* directory is created.
.. image:: img/custom_build_install_android_studio1.png
.. note:: This is funny, the path it proposes by default contains whitespace (and complains about it). It must be changed.
In any case, it's better to select a different path inside your user folders. The recommended one is usually:
In any case, it's better to select a different path inside your user folders.
The recommended one is usually:
::
C:\Users\<yourusername>\Documents\android-sdk
Replace *yourusername* by your actual user name. Once it's correct, select from the list above in the same screen:
Replace *yourusername* by your actual user name. Once it's correct, select from
the list above in the same screen:
* Android SDK
* Android SDK Platform
The rest are not needed, because the build system will fetch them itself. After selecting them, go on with the installation.
The rest are not needed, because the build system will fetch them itself. After
selecting them, go on with the installation.
Generating the Keystore
Generating the keystore
^^^^^^^^^^^^^^^^^^^^^^^
You thought that by going the Android Studio way you could escape the Keystore generation, but no. It's back to haunt you.
Go to the folder where you installed android-sdk in the previous step, use File Explorer and open a command line tool there:
Go to the folder where you installed ``android-sdk`` in the previous step, use File
Explorer and open a command line tool there:
.. image:: img/custom_build_open_shell.png
The actual command line to type is the following. On Unixes it should work out of the box, but on Windows it needs additional details (keep reading afterwards).
The actual command line to type is the following. On Linux and macOS, it should
work out of the box, but on Windows, it needs additional details (keep reading
afterwards).
::
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999
On Windows, the full path to Java should be provided (and & needs to be added at the beginning on the line if you use PowerShell, it's not needed for regular commandline). Don't worry, at least by using Android Studio on Windows, Java comes bundled with it.
On Windows, the full path to Java should be provided (and ``&`` needs to be
added at the beginning on the line if you use PowerShell, it's not needed for
the regular ``cmd.exe`` console). Don't worry, at least by using Android Studio
on Windows, Java comes bundled with it.
To make it clearer, here is a screen capture of a line that works on PowerShell (by adding & and the full Java Path to keytool.exe, remove & if you use regular console). It uses a path to the Java version that comes with Android Studio:
To make it clearer, here is a screen capture of a line that works on PowerShell
(by adding ``&`` and the full Java Path to ``keytool.exe``; remove ``&`` if you
use ``cmd.exe``). It uses a path to the Java version that comes with Android
Studio:
.. image:: img/custom_build_command_line2.png
(right-click, then open the image in a new tab if this appears too small)
(right-click and open the image in a new tab if this appears too small)
Setting up Godot
^^^^^^^^^^^^^^^^
Go to the *Editor Settings* and set up a few fields in *Export -> Android*. Make sure they look like the following:
Go to the **Editor Settings** and set up a few fields in **Export > Android**.
Make sure they look like the following:
.. image:: img/custom_build_editor_settings2.png
(again, right-click, then open the image in a new tab if this appears too small)
(right-click and open the image in a new tab if this appears too small)
As it can be seen, most paths are inside either *android-sdk* you originally created, or inside the Java install. For Unix users, *jarsigner* is often in "/usr/bin".
As it can be seen, most paths are inside either the ``android-sdk`` folder you
originally created, or inside the Java install. For Linux and macOS users,
``jarsigner`` is often located in ``/usr/bin``.
With this, you should be all set.
Enabling Custom Build and Exporting
-----------------------------------
Enabling the custom build and exporting
---------------------------------------
When setting up the Android project in the *Project -> Export* dialog, *custom build* needs to be enabled:
When setting up the Android project in the **Project > Export** dialog,
**Custom Build** needs to be enabled:
.. image:: img/custom_build_enable.png
From now on, attempting to export the project or one-click deploy will call the *Gradle* build system to generate fresh templates (this window will appear every time):
From now on, attempting to export the project or one-click deploy will call the
`Gradle <https://gradle.org/>`__ build system to generate fresh templates (this
window will appear every time):
.. image:: img/custom_build_gradle.png
The templates built will be used automatically afterwards, so no further
The templates built will be used automatically afterwards, so no further
configuration is needed.