Merge pull request #8322 from Calinou/using-tilemaps-per-tile-rotation
Mention support for per-tile rotation in Using TileSets
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@@ -21,16 +21,6 @@ optimized for drawing large numbers of tiles. Finally, you can add collision,
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occlusion, and navigation shapes to tiles, adding greater functionality to
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the TileMap.
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.. note::
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Godot 4.0 has moved several per-tile properties, such as tile rotation, from
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TileMap to TileSet. Individual tiles can no longer be rotated while in the
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TileMap editor. Instead, the TileSet editor must be used to create
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alternative rotated tiles.
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This change allows for greater design consistency, as not every tile needs to be
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rotated or flipped within a TileSet.
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Specifying the TileSet in the TileMap
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-------------------------------------
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@@ -605,6 +605,13 @@ atlas), but configured in different ways. For example, you may want to use the
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same tile image, but rotated, flipped, or modulated with a different color. This
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can be done using *alternative tiles*.
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.. tip::
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Since Godot 4.2, you don't have to create alternative tiles to rotate or
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flip tiles anymore. You can rotate any tile while placing it in the
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TileMap editor by using the rotation/flip buttons in the TileMap editor
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toolbar.
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To create an alternative tile, right-click a base tile in the atlas displayed by
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the TileSet editor, then choose **Create an Alternative Tile**:
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