Merge pull request #1062 from skyace65/update_cutout_images

Update Cutout Animation Page
This commit is contained in:
Nathan Lovato
2018-01-31 11:17:35 +01:00
committed by GitHub
25 changed files with 17 additions and 6 deletions
+17 -6
View File
@@ -81,7 +81,8 @@ create a child sprite and load the torso, later accommodate it properly:
.. image:: img/tuto_cutout3.png
This looks good. Let's see if our hierarchy works as a skeleton by
rotating the torso:
rotating the torso. We can do this be pressing ``E`` to enter rotate mode,
and dragging with the left mouse button. To exit rotate mode just hit ``ESC``.
.. image:: img/tutovec_torso1.gif
@@ -190,7 +191,7 @@ skeletons, a chain of nodes must be selected from top to bottom:
.. image:: img/tuto_cutout11.png
Then, the option to create a skeleton is located at Edit > Make Bones:
Then, click on the Skeleton menu and select ``Make Bones``.
.. image:: img/tuto_cutout12.png
@@ -230,7 +231,15 @@ The result resembles a skeleton a lot more, and now the arm and forearm
can be selected and animated.
Finally, create endpoints in all meaningful extremities and connect the
whole skeleton with bones up to the hip:
whole skeleton with bones up to the hip.
You may notice when connecting the hip and torso, that an extra bone is created.
To fix this, select the root and hip node, open the Skeleton menu, click ``clear bones``.
.. image:: img/tuto_cutout15_2.png
After fixing that your final skeleton should look something like this:
.. image:: img/tuto_cutout16.png
@@ -348,8 +357,10 @@ Batch setting transition curves
When creating really complex animations and inserting lots of keyframes,
editing the individual keyframe curves for each can become an endless
task. For this, the Animation Editor has a small menu where changing all
the curves is easy. Just select every single keyframe and (generally)
apply the "Out-In" transition curve to smooth the animation:
task. For this, the Animation Editor has a small menu where changing
animation curves is easy. First select the appropriate keys. Next click on the
pencil icon in the bottom right of the animation panel, this will open the
transition editor. Now click on one of the curve options most appropriate for
your animation.
.. image:: img/tuto_cutout24.png
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