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Fix compile error in advanced_postprocessing.rst
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@@ -46,6 +46,8 @@ and sets the vertex position directly.
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.. code-block:: glsl
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shader_type spatial;
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// Prevent the quad from being affected by lighting and fog. This also improves performance.
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render_mode unshaded, fog_disabled;
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void vertex() {
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POSITION = vec4(VERTEX, 1.0);
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