diff --git a/tutorials/shaders/advanced_postprocessing.rst b/tutorials/shaders/advanced_postprocessing.rst index 8b68b9053..73dc00422 100644 --- a/tutorials/shaders/advanced_postprocessing.rst +++ b/tutorials/shaders/advanced_postprocessing.rst @@ -46,6 +46,8 @@ and sets the vertex position directly. .. code-block:: glsl shader_type spatial; + // Prevent the quad from being affected by lighting and fog. This also improves performance. + render_mode unshaded, fog_disabled; void vertex() { POSITION = vec4(VERTEX, 1.0);