Fix typo: "intantiated" -> "instantiated" (#5810)

This commit is contained in:
Daniel
2022-05-08 23:48:34 +02:00
committed by Hugo Locurcio
parent fc375181c0
commit 349e5a9f66
+1 -1
View File
@@ -223,7 +223,7 @@ We need to do two operations to connect the nodes via code:
method of the node you want to listen to. In this case, we want to
listen to the Timer's "timeout" signal.
We want to connect the signal when the scene is intantiated, and we can do that
We want to connect the signal when the scene is instantiated, and we can do that
using the :ref:`Node._ready() <class_Node_method__ready>` built-in function,
which is called automatically by the engine when a node is fully instantiated.