Merge pull request #2147 from corrigentia/patch-124

Fix grammar in making_plugins
This commit is contained in:
Chris Bradfield
2019-01-18 15:11:39 -08:00
committed by GitHub
+4 -4
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@@ -9,7 +9,7 @@ About plugins
A plugin is a great way to extend the editor with useful tools. It can be made
entirely with GDScript and standard scenes, without even reloading the editor.
Unlike modules, you don't need to create C++ code nor recompile the engine.
While this makes plugins less powerful, there's still a lot of things you can
While this makes plugins less powerful, there are still many things you can
do with them. Note that a plugin is similar to any scene you can already
make, except it is created using a script to add functionality.
@@ -22,7 +22,7 @@ Creating a plugin
~~~~~~~~~~~~~~~~~
Before starting, create a new empty project wherever you want. This will serve
as base to develop and test the plugins.
as a base to develop and test the plugins.
The first thing you need to do is to create a new plugin the editor can
understand as such. You need two files for that: ``plugin.cfg`` for the
@@ -145,7 +145,7 @@ Then try it out by adding your new node:
.. image:: img/making_plugins-custom_node_create.png
When you add the node, you can see that it already have the script you created
When you add the node, you can see that it already has the script you created
attached to it. Set a text to the button, save and run the scene. When you
click the button, you can see some text in the console:
@@ -218,7 +218,7 @@ The script could look like this::
# Erase the control from the memory
dock.free()
Note that while the dock will initially appear at its specified position,
Note that, while the dock will initially appear at its specified position,
the user can freely change its position and save the resulting layout.
Checking the results