Merge pull request #972 from godotengine/fix-typo-sbs

Small typo transorm -> transform
This commit is contained in:
Julian Murgia
2018-01-12 09:05:17 +01:00
committed by GitHub
+1 -1
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@@ -28,7 +28,7 @@ to the high integration with Godot:
* It's simple, elegant and designed to be friendly with users of other languages such as Lua, Python, Squirrel, etc.
* Loads and compiles blazingly fast.
* The editor integration is a pleasure to work with, with code completion expanding as far as completing nodes, signals, and many other items pertaining to the current scene being edited.
* Has vector types built-in (such as Vectors, transorms etc), making it efficient for heavy linear algebra.
* Has vector types built-in (such as Vectors, transforms etc), making it efficient for heavy linear algebra.
* It supports multiple threads as well as statically typed languages (which is one of the limitation that avoided us going for other VMs such as Lua, Squirrel, etc).
* It uses no garbage collector, so it trades a small bit of automation (most objects are reference counted anyway), by determinism.
* The dynamic nature of it makes it easy to optimize chunks of it in C++ (via GDNative) if more performance is required at some point, without recompiling the engine.