Merge pull request #9584 from Calinou/feature-tags-web-platform-clarify

Clarify notice about feature tags being immutable
This commit is contained in:
Max Hilbrunner
2024-07-09 04:07:29 +02:00
committed by GitHub
+7 -8
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@@ -125,15 +125,14 @@ Here is a list of most feature tags in Godot. Keep in mind they are **case-sensi
.. warning::
With the exception of texture compression and ``movie`` feature tags,
default feature tags are **immutable**. This means that they will *not*
change depending on run-time conditions. For example,
``OS.has_feature("mobile")`` will return ``false`` when running a project
exported to HTML5 on a mobile device.
With the exception of texture compression, ``web_<platform>`` and
``movie`` feature tags, default feature tags are **immutable**.
This means that they will *not* change depending on run-time conditions.
For example, ``OS.has_feature("mobile")`` will return ``false``
when running a project exported to Web on a mobile device.
To check whether a project exported to HTML5 is running on a mobile device,
:ref:`call JavaScript code <doc_web_javascript_bridge>` that reads the browser's
user agent.
To check whether a project exported to Web is running on a mobile device,
use ``OS.has_feature("web_android") or OS.web_has_feature("web_ios")``.
Custom features
---------------