Add new Renderers page

Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
This commit is contained in:
tetrapod00
2024-10-27 18:51:36 -07:00
parent 687d07a2d8
commit 04a986db73
10 changed files with 391 additions and 14 deletions
+3
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@@ -55,6 +55,9 @@ nodes, you can use 2D multisample antialiasing instead.
Multisample antialiasing (MSAA)
-------------------------------
*This is only available in the Forward+ and Mobile renderers, not the
Compatibility renderer.*
Before enabling MSAA in 2D, it's important to understand what MSAA will operate
on. MSAA in 2D follows similar restrictions as in 3D. While it does not
introduce any blurriness, its scope of application is limited. The main