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Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly describes the renderers, gives some guidance on how to choose a renderer. It also contains a comparison table between the renderers. Adds an entry in the FAQ which links to this new page. Adds a note about subsurface scattering limitations to the Standard Material page. Adjusts some other pages which had incorrect information.
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@@ -55,6 +55,9 @@ nodes, you can use 2D multisample antialiasing instead.
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Multisample antialiasing (MSAA)
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-------------------------------
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*This is only available in the Forward+ and Mobile renderers, not the
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Compatibility renderer.*
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Before enabling MSAA in 2D, it's important to understand what MSAA will operate
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on. MSAA in 2D follows similar restrictions as in 3D. While it does not
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introduce any blurriness, its scope of application is limited. The main
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