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godot-docs/classes/class_dlscript.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_DLScript:
DLScript
========
**Inherits:** :ref:`Script<class_script>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_library<class_DLScript_get_library>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_script_name<class_DLScript_get_script_name>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_library<class_DLScript_set_library>` **(** :ref:`Object<class_object>` library **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_script_name<class_DLScript_set_script_name>` **(** :ref:`String<class_string>` script_name **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`DLLibrary<class_dllibrary>` **library**
- :ref:`String<class_string>` **script_name**
Member Function Description
---------------------------
.. _class_DLScript_get_library:
- :ref:`Object<class_object>` **get_library** **(** **)** const
.. _class_DLScript_get_script_name:
- :ref:`String<class_string>` **get_script_name** **(** **)** const
.. _class_DLScript_set_library:
- void **set_library** **(** :ref:`Object<class_object>` library **)**
.. _class_DLScript_set_script_name:
- void **set_script_name** **(** :ref:`String<class_string>` script_name **)**