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Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
53 lines
2.2 KiB
ReStructuredText
53 lines
2.2 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the RichTextEffect.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_RichTextEffect:
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RichTextEffect
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==============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A custom effect for use with :ref:`RichTextLabel<class_RichTextLabel>`.
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Description
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-----------
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A custom effect for use with :ref:`RichTextLabel<class_RichTextLabel>`.
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**Note:** For a ``RichTextEffect`` to be usable, a BBCode tag must be defined as a member variable called ``bbcode`` in the script.
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::
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# The RichTextEffect will be usable like this: `[example]Some text[/example]`
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var bbcode = "example"
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**Note:** As soon as a :ref:`RichTextLabel<class_RichTextLabel>` contains at least one ``RichTextEffect``, it will continuously process the effect unless the project is paused. This may impact battery life negatively.
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Tutorials
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---------
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- :doc:`../tutorials/gui/bbcode_in_richtextlabel`
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- `https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`_
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Methods
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-------
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_process_custom_fx<class_RichTextEffect_method__process_custom_fx>` **(** :ref:`CharFXTransform<class_CharFXTransform>` char_fx **)** virtual |
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+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_RichTextEffect_method__process_custom_fx:
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- :ref:`bool<class_bool>` **_process_custom_fx** **(** :ref:`CharFXTransform<class_CharFXTransform>` char_fx **)** virtual
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Override this method to modify properties in ``char_fx``. The method must return ``true`` if the character could be transformed successfully. If the method returns ``false``, it will skip transformation to avoid displaying broken text.
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