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101 lines
3.5 KiB
ReStructuredText
101 lines
3.5 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the OmniLight.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_OmniLight:
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OmniLight
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=========
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**Inherits:** :ref:`Light<class_Light>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Omnidirectional light, such as a light bulb or a candle.
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Description
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-----------
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An Omnidirectional light is a type of :ref:`Light<class_Light>` that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
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Tutorials
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---------
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- :doc:`../tutorials/3d/lights_and_shadows`
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Properties
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----------
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+----------------------------------------------+--------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`omni_attenuation<class_OmniLight_property_omni_attenuation>` | ``1.0`` |
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+----------------------------------------------+--------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`omni_range<class_OmniLight_property_omni_range>` | ``5.0`` |
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+----------------------------------------------+--------------------------------------------------------------------+---------+
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| :ref:`ShadowMode<enum_OmniLight_ShadowMode>` | :ref:`omni_shadow_mode<class_OmniLight_property_omni_shadow_mode>` | ``1`` |
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+----------------------------------------------+--------------------------------------------------------------------+---------+
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Enumerations
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------------
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.. _enum_OmniLight_ShadowMode:
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.. _class_OmniLight_constant_SHADOW_DUAL_PARABOLOID:
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.. _class_OmniLight_constant_SHADOW_CUBE:
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enum **ShadowMode**:
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- **SHADOW_DUAL_PARABOLOID** = **0** --- Shadows are rendered to a dual-paraboloid texture. Faster than :ref:`SHADOW_CUBE<class_OmniLight_constant_SHADOW_CUBE>`, but lower-quality.
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- **SHADOW_CUBE** = **1** --- Shadows are rendered to a cubemap. Slower than :ref:`SHADOW_DUAL_PARABOLOID<class_OmniLight_constant_SHADOW_DUAL_PARABOLOID>`, but higher-quality.
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Property Descriptions
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---------------------
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.. _class_OmniLight_property_omni_attenuation:
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- :ref:`float<class_float>` **omni_attenuation**
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+-----------+------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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The light's attenuation (drop-off) curve. A number of presets are available in the **Inspector** by right-clicking the curve.
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----
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.. _class_OmniLight_property_omni_range:
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- :ref:`float<class_float>` **omni_range**
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+-----------+------------------+
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| *Default* | ``5.0`` |
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+-----------+------------------+
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| *Setter* | set_param(value) |
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+-----------+------------------+
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| *Getter* | get_param() |
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+-----------+------------------+
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The light's radius.
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----
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.. _class_OmniLight_property_omni_shadow_mode:
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- :ref:`ShadowMode<enum_OmniLight_ShadowMode>` **omni_shadow_mode**
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+-----------+------------------------+
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| *Default* | ``1`` |
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+-----------+------------------------+
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| *Setter* | set_shadow_mode(value) |
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+-----------+------------------------+
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| *Getter* | get_shadow_mode() |
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+-----------+------------------------+
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See :ref:`ShadowMode<enum_OmniLight_ShadowMode>`.
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