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godot-docs/classes/class_pinjoint2d.rst
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Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

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.. _class_PinJoint2D:
PinJoint2D
==========
**Inherits:** :ref:`Joint2D<class_joint2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Pin Joint for 2D Shapes.
Member Functions
----------------
+----------------------------+-----------------------------------------------------------------------------------------------------+
| void | :ref:`set_softness<class_PinJoint2D_set_softness>` **(** :ref:`float<class_float>` softness **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_softness<class_PinJoint2D_get_softness>` **(** **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------+
Description
-----------
Pin Joint for 2D Rigid Bodies. It pins 2 bodies (rigid or static) together, or a single body to a fixed position in space.
Member Function Description
---------------------------
.. _class_PinJoint2D_set_softness:
- void **set_softness** **(** :ref:`float<class_float>` softness **)**
.. _class_PinJoint2D_get_softness:
- :ref:`float<class_float>` **get_softness** **(** **)** const