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godot-docs/classes/class_collisionpolygon.rst
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Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

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ReStructuredText

.. _class_CollisionPolygon:
CollisionPolygon
================
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_build_mode<class_CollisionPolygon_set_build_mode>` **(** :ref:`int<class_int>` build_mode **)** |
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_build_mode<class_CollisionPolygon_get_build_mode>` **(** **)** const |
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_depth<class_CollisionPolygon_set_depth>` **(** :ref:`float<class_float>` depth **)** |
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_depth<class_CollisionPolygon_get_depth>` **(** **)** const |
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_polygon<class_CollisionPolygon_set_polygon>` **(** :ref:`Vector2Array<class_vector2array>` polygon **)** |
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2Array<class_vector2array>` | :ref:`get_polygon<class_CollisionPolygon_get_polygon>` **(** **)** const |
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_first_shape<class_CollisionPolygon_get_collision_object_first_shape>` **(** **)** const |
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_last_shape<class_CollisionPolygon_get_collision_object_last_shape>` **(** **)** const |
+------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_CollisionPolygon_set_build_mode:
- void **set_build_mode** **(** :ref:`int<class_int>` build_mode **)**
.. _class_CollisionPolygon_get_build_mode:
- :ref:`int<class_int>` **get_build_mode** **(** **)** const
.. _class_CollisionPolygon_set_depth:
- void **set_depth** **(** :ref:`float<class_float>` depth **)**
.. _class_CollisionPolygon_get_depth:
- :ref:`float<class_float>` **get_depth** **(** **)** const
.. _class_CollisionPolygon_set_polygon:
- void **set_polygon** **(** :ref:`Vector2Array<class_vector2array>` polygon **)**
.. _class_CollisionPolygon_get_polygon:
- :ref:`Vector2Array<class_vector2array>` **get_polygon** **(** **)** const
.. _class_CollisionPolygon_get_collision_object_first_shape:
- :ref:`int<class_int>` **get_collision_object_first_shape** **(** **)** const
.. _class_CollisionPolygon_get_collision_object_last_shape:
- :ref:`int<class_int>` **get_collision_object_last_shape** **(** **)** const