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godot-docs/classes/class_visualscriptreturn.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptReturn.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptReturn:
VisualScriptReturn
==================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Exits a function and returns an optional value.
Description
-----------
Ends the execution of a function and returns control to the calling function. Optionally, it can return a :ref:`Variant<class_Variant>` value.
**Input Ports:**
- Sequence
- Data (variant): ``result`` (optional)
**Output Ports:**
none
Property Descriptions
---------------------
.. _class_VisualScriptReturn_return_enabled:
- :ref:`bool<class_bool>` **return_enabled** - If ``true`` the ``return`` input port is available.
.. _class_VisualScriptReturn_return_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **return_type** - The return value's data type.