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godot-docs/classes/class_proximitygroup.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ProximityGroup.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ProximityGroup:
ProximityGroup
==============
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
General purpose proximity-detection node.
Methods
-------
+-------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`broadcast<class_ProximityGroup_broadcast>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` parameters **)** |
+-------+-----------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_ProximityGroup_broadcast:
- **broadcast** **(** :ref:`String<class_String>` group_name, :ref:`Array<class_Array>` parameters **)**
Enumerations
------------
.. _enum_ProximityGroup_DispatchMode:
enum **DispatchMode**
- **MODE_PROXY** = **0**
- **MODE_SIGNAL** = **1**
Description
-----------
General purpose proximity-detection node.
Property Descriptions
---------------------
.. _class_ProximityGroup_dispatch_mode:
- :ref:`DispatchMode<enum_ProximityGroup_DispatchMode>` **dispatch_mode**
.. _class_ProximityGroup_grid_radius:
- :ref:`Vector3<class_Vector3>` **grid_radius**
.. _class_ProximityGroup_group_name:
- :ref:`String<class_String>` **group_name**
Method Descriptions
-------------------
.. _class_ProximityGroup_broadcast:
- void **broadcast** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` parameters **)**