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godot-docs/classes/class_physicsshapequeryparameters.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PhysicsShapeQueryParameters.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PhysicsShapeQueryParameters:
PhysicsShapeQueryParameters
===========================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Methods
-------
+-------+-----------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_PhysicsShapeQueryParameters_set_shape>` **(** :ref:`Resource<class_Resource>` shape **)** |
+-------+-----------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_PhysicsShapeQueryParameters_collide_with_areas:
- :ref:`bool<class_bool>` **collide_with_areas**
.. _class_PhysicsShapeQueryParameters_collide_with_bodies:
- :ref:`bool<class_bool>` **collide_with_bodies**
.. _class_PhysicsShapeQueryParameters_collision_mask:
- :ref:`int<class_int>` **collision_mask**
.. _class_PhysicsShapeQueryParameters_exclude:
- :ref:`Array<class_Array>` **exclude**
.. _class_PhysicsShapeQueryParameters_margin:
- :ref:`float<class_float>` **margin**
.. _class_PhysicsShapeQueryParameters_shape_rid:
- :ref:`RID<class_RID>` **shape_rid**
.. _class_PhysicsShapeQueryParameters_transform:
- :ref:`Transform<class_Transform>` **transform**
Method Descriptions
-------------------
.. _class_PhysicsShapeQueryParameters_set_shape:
- void **set_shape** **(** :ref:`Resource<class_Resource>` shape **)**