mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 17:28:58 +00:00
51 lines
2.5 KiB
ReStructuredText
51 lines
2.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
|
.. DO NOT EDIT THIS FILE, but the ParallaxBackground.xml source instead.
|
|
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
|
|
|
.. _class_ParallaxBackground:
|
|
|
|
ParallaxBackground
|
|
==================
|
|
|
|
**Inherits:** :ref:`CanvasLayer<class_CanvasLayer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
|
**Category:** Core
|
|
|
|
Brief Description
|
|
-----------------
|
|
|
|
A node used to create a parallax scrolling background.
|
|
|
|
Description
|
|
-----------
|
|
|
|
A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_ParallaxLayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_Camera2D>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_scroll_offset>`.
|
|
|
|
Property Descriptions
|
|
---------------------
|
|
|
|
.. _class_ParallaxBackground_scroll_base_offset:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **scroll_base_offset** - Base position offset of all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
|
|
|
|
.. _class_ParallaxBackground_scroll_base_scale:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **scroll_base_scale** - Base motion scale of all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
|
|
|
|
.. _class_ParallaxBackground_scroll_ignore_camera_zoom:
|
|
|
|
- :ref:`bool<class_bool>` **scroll_ignore_camera_zoom** - If ``true`` elements in :ref:`ParallaxLayer<class_ParallaxLayer>` child aren't affected by the zoom level of the camera.
|
|
|
|
.. _class_ParallaxBackground_scroll_limit_begin:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **scroll_limit_begin** - Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than :ref:`scroll_limit_end<class_ParallaxBackground_scroll_limit_end>` to work.
|
|
|
|
.. _class_ParallaxBackground_scroll_limit_end:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **scroll_limit_end** - Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin<class_ParallaxBackground_scroll_limit_begin>` to work.
|
|
|
|
.. _class_ParallaxBackground_scroll_offset:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **scroll_offset** - The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D<class_Camera2D>`, but can be used to manually manage scrolling when no camera is present.
|
|
|
|
|