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57 lines
1.9 KiB
ReStructuredText
57 lines
1.9 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Bone2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Bone2D:
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Bone2D
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======
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Methods
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-------
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+----------------------------------------+------------------------------------------------------------------------------------+
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| void | :ref:`apply_rest<class_Bone2D_apply_rest>` **(** **)** |
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+----------------------------------------+------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_index_in_skeleton<class_Bone2D_get_index_in_skeleton>` **(** **)** const |
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+----------------------------------------+------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`get_skeleton_rest<class_Bone2D_get_skeleton_rest>` **(** **)** const |
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+----------------------------------------+------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_Bone2D_default_length:
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- :ref:`float<class_float>` **default_length**
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.. _class_Bone2D_rest:
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- :ref:`Transform2D<class_Transform2D>` **rest**
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Method Descriptions
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-------------------
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.. _class_Bone2D_apply_rest:
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- void **apply_rest** **(** **)**
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.. _class_Bone2D_get_index_in_skeleton:
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- :ref:`int<class_int>` **get_index_in_skeleton** **(** **)** const
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.. _class_Bone2D_get_skeleton_rest:
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- :ref:`Transform2D<class_Transform2D>` **get_skeleton_rest** **(** **)** const
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