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godot-docs/classes/class_animationnodeblendspace1d.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace1D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeBlendSpace1D:
AnimationNodeBlendSpace1D
=========================
**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Methods
-------
+----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`float<class_float>` pos, :ref:`int<class_int>` at_index=-1 **)** |
+----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace1D_get_blend_point_count>` **(** **)** const |
+----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace1D_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** const |
+----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace1D_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** const |
+----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace1D_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
+----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace1D_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
+----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace1D_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`float<class_float>` pos **)** |
+----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_AnimationNodeBlendSpace1D_max_space:
- :ref:`float<class_float>` **max_space**
.. _class_AnimationNodeBlendSpace1D_min_space:
- :ref:`float<class_float>` **min_space**
.. _class_AnimationNodeBlendSpace1D_snap:
- :ref:`float<class_float>` **snap**
.. _class_AnimationNodeBlendSpace1D_value_label:
- :ref:`String<class_String>` **value_label**
Method Descriptions
-------------------
.. _class_AnimationNodeBlendSpace1D_add_blend_point:
- void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`float<class_float>` pos, :ref:`int<class_int>` at_index=-1 **)**
.. _class_AnimationNodeBlendSpace1D_get_blend_point_count:
- :ref:`int<class_int>` **get_blend_point_count** **(** **)** const
.. _class_AnimationNodeBlendSpace1D_get_blend_point_node:
- :ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** const
.. _class_AnimationNodeBlendSpace1D_get_blend_point_position:
- :ref:`float<class_float>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** const
.. _class_AnimationNodeBlendSpace1D_remove_blend_point:
- void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
.. _class_AnimationNodeBlendSpace1D_set_blend_point_node:
- void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
.. _class_AnimationNodeBlendSpace1D_set_blend_point_position:
- void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`float<class_float>` pos **)**