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To tell potential contributors that they should NOT edit those files but instead should work on the class.xml source of the main Godot repo
139 lines
6.9 KiB
ReStructuredText
139 lines
6.9 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_BaseButton:
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BaseButton
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==========
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**Inherits:** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`TextureButton<class_texturebutton>`, :ref:`Button<class_button>`
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**Category:** Core
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Brief Description
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-----------------
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Provides a base class for different kinds of buttons.
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Member Functions
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----------------
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_pressed<class_BaseButton__pressed>` **(** **)** virtual |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_toggled<class_BaseButton__toggled>` **(** :ref:`bool<class_bool>` pressed **)** virtual |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_pressed<class_BaseButton_set_pressed>` **(** :ref:`bool<class_bool>` pressed **)** |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_pressed<class_BaseButton_is_pressed>` **(** **)** const |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_is_hovered>` **(** **)** const |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_toggle_mode<class_BaseButton_set_toggle_mode>` **(** :ref:`bool<class_bool>` enabled **)** |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_toggle_mode<class_BaseButton_is_toggle_mode>` **(** **)** const |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_disabled<class_BaseButton_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_disabled<class_BaseButton_is_disabled>` **(** **)** const |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_click_on_press<class_BaseButton_set_click_on_press>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_click_on_press<class_BaseButton_get_click_on_press>` **(** **)** const |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_draw_mode<class_BaseButton_get_draw_mode>` **(** **)** const |
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+--------------------------+-------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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- **released** **(** **)**
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- **toggled** **(** :ref:`bool<class_bool>` pressed **)**
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- **pressed** **(** **)**
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Numeric Constants
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-----------------
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- **DRAW_NORMAL** = **0**
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- **DRAW_PRESSED** = **1**
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- **DRAW_HOVER** = **2**
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- **DRAW_DISABLED** = **3**
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Description
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-----------
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BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesn't display anything). Other types of buttons inherit from it.
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Member Function Description
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---------------------------
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.. _class_BaseButton__pressed:
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- void **_pressed** **(** **)** virtual
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.. _class_BaseButton__toggled:
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- void **_toggled** **(** :ref:`bool<class_bool>` pressed **)** virtual
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.. _class_BaseButton_set_pressed:
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- void **set_pressed** **(** :ref:`bool<class_bool>` pressed **)**
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Set the button to pressed state (only if toggle_mode is active).
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.. _class_BaseButton_is_pressed:
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- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
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If toggle_mode is active, return whether the button is toggled. If toggle_mode is not active, return whether the button is pressed down.
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.. _class_BaseButton_is_hovered:
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- :ref:`bool<class_bool>` **is_hovered** **(** **)** const
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.. _class_BaseButton_set_toggle_mode:
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- void **set_toggle_mode** **(** :ref:`bool<class_bool>` enabled **)**
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Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked.
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.. _class_BaseButton_is_toggle_mode:
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- :ref:`bool<class_bool>` **is_toggle_mode** **(** **)** const
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Return the toggle_mode property (see :ref:`set_toggle_mode<class_BaseButton_set_toggle_mode>`).
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.. _class_BaseButton_set_disabled:
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- void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
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Set the button into disabled state. When a button is disabled, it can't be clicked or toggled.
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.. _class_BaseButton_is_disabled:
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- :ref:`bool<class_bool>` **is_disabled** **(** **)** const
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Return whether the button is in disabled state (see :ref:`set_disabled<class_BaseButton_set_disabled>`).
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.. _class_BaseButton_set_click_on_press:
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- void **set_click_on_press** **(** :ref:`bool<class_bool>` enable **)**
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Set the button click_on_press mode. This mode generates click events when a mouse button or key is just pressed (by default events are generated when the button/keys are released and both press and release occur in the visual area of the Button).
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.. _class_BaseButton_get_click_on_press:
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- :ref:`bool<class_bool>` **get_click_on_press** **(** **)** const
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Return the state of the click_on_press property (see :ref:`set_click_on_press<class_BaseButton_set_click_on_press>`).
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.. _class_BaseButton_get_draw_mode:
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- :ref:`int<class_int>` **get_draw_mode** **(** **)** const
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Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW\_\* enum.
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