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godot-docs/tutorials/shaders/shader_reference
TelePete f2023307bc Fix error in shader_functions abbr popup
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
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2025-10-08 12:56:12 +02:00
2025-10-08 12:56:12 +02:00