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godot-docs/tutorials/shading/shading_reference
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Beuc ab7c0a62fc Clarify what UV means in CanvasItem shaders (#3933)
2020-08-26 23:02:00 +02:00
..
canvas_item_shader.rst
Clarify what UV means in CanvasItem shaders (#3933)
2020-08-26 23:02:00 +02:00
index.rst
Initial Sky shader reference page (#3416)
2020-04-27 18:56:10 +02:00
particle_shader.rst
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
shaders.rst
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
shading_language.rst
Fix return value for float-version of mix() in shading reference (#3812)
2020-07-19 17:16:43 +02:00
sky_shader.rst
Add disable_fog to Sky shaders documentation (#3906)
2020-08-20 15:02:11 +02:00
spatial_shader.rst
Add clamp to custom light function example (#3752)
2020-07-03 22:15:48 +02:00
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