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eff98682dc120786c48a9037db0761aa2ee28cb6
godot-docs
/
tutorials
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shading
/
shading_reference
T
History
Beuc
ab7c0a62fc
Clarify what UV means in CanvasItem shaders (
#3933
)
2020-08-26 23:02:00 +02:00
..
canvas_item_shader.rst
Clarify what UV means in CanvasItem shaders (
#3933
)
2020-08-26 23:02:00 +02:00
index.rst
Initial Sky shader reference page (
#3416
)
2020-04-27 18:56:10 +02:00
particle_shader.rst
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
shaders.rst
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
shading_language.rst
Fix return value for float-version of
mix()
in shading reference (
#3812
)
2020-07-19 17:16:43 +02:00
sky_shader.rst
Add
disable_fog
to Sky shaders documentation (
#3906
)
2020-08-20 15:02:11 +02:00
spatial_shader.rst
Add clamp to custom light function example (
#3752
)
2020-07-03 22:15:48 +02:00