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godot-docs/classes/class_area.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Area.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Area:
Area
====
**Inherits:** :ref:`CollisionObject<class_collisionobject>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
General purpose area node for detection and 3D physics influence.
Member Functions
----------------
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_Area_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_Area_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_overlapping_areas<class_Area_get_overlapping_areas>` **(** **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_overlapping_bodies<class_Area_get_overlapping_bodies>` **(** **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`overlaps_area<class_Area_overlaps_area>` **(** :ref:`Node<class_node>` area **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`overlaps_body<class_Area_overlaps_body>` **(** :ref:`Node<class_node>` body **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_Area_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_Area_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_Area_area_entered:
- **area_entered** **(** :ref:`Object<class_object>` area **)**
Emitted when another area enters.
.. _class_Area_area_exited:
- **area_exited** **(** :ref:`Object<class_object>` area **)**
Emitted when another area exits.
.. _class_Area_area_shape_entered:
- **area_shape_entered** **(** :ref:`int<class_int>` area_id, :ref:`Object<class_object>` area, :ref:`int<class_int>` area_shape, :ref:`int<class_int>` self_shape **)**
Emitted when another area enters, reporting which areas overlapped.
.. _class_Area_area_shape_exited:
- **area_shape_exited** **(** :ref:`int<class_int>` area_id, :ref:`Object<class_object>` area, :ref:`int<class_int>` area_shape, :ref:`int<class_int>` self_shape **)**
Emitted when another area exits, reporting which areas were overlapping.
.. _class_Area_body_entered:
- **body_entered** **(** :ref:`Object<class_object>` body **)**
Emitted when a :ref:`PhysicsBody<class_physicsbody>` object enters.
.. _class_Area_body_exited:
- **body_exited** **(** :ref:`Object<class_object>` body **)**
Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object exits.
.. _class_Area_body_shape_entered:
- **body_shape_entered** **(** :ref:`int<class_int>` body_id, :ref:`Object<class_object>` body, :ref:`int<class_int>` body_shape, :ref:`int<class_int>` area_shape **)**
Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object enters, reporting which shapes overlapped.
.. _class_Area_body_shape_exited:
- **body_shape_exited** **(** :ref:`int<class_int>` body_id, :ref:`Object<class_object>` body, :ref:`int<class_int>` body_shape, :ref:`int<class_int>` area_shape **)**
Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object exits, reporting which shapes were overlapping.
Member Variables
----------------
.. _class_Area_angular_damp:
- :ref:`float<class_float>` **angular_damp** - The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from ``0`` (no damping) to ``1`` (full damping).
.. _class_Area_audio_bus_name:
- :ref:`String<class_string>` **audio_bus_name** - The name of the area's audio bus.
.. _class_Area_audio_bus_override:
- :ref:`bool<class_bool>` **audio_bus_override** - If ``true`` the area's audio bus overrides the default audio bus. Default value: ``false``.
.. _class_Area_collision_layer:
- :ref:`int<class_int>` **collision_layer** - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also ``collision_mask``.
.. _class_Area_collision_mask:
- :ref:`int<class_int>` **collision_mask** - The physics layers this area scans to determine collision detection.
.. _class_Area_gravity:
- :ref:`float<class_float>` **gravity** - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
.. _class_Area_gravity_distance_scale:
- :ref:`float<class_float>` **gravity_distance_scale** - The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
.. _class_Area_gravity_point:
- :ref:`bool<class_bool>` **gravity_point** - If ``true`` gravity is calculated from a point (set via ``gravity_vec``). Also see ``space_override``. Default value: ``false``.
.. _class_Area_gravity_vec:
- :ref:`Vector3<class_vector3>` **gravity_vec** - The area's gravity vector (not normalized). If gravity is a point (see :ref:`is_gravity_a_point<class_Area_is_gravity_a_point>`), this will be the point of attraction.
.. _class_Area_linear_damp:
- :ref:`float<class_float>` **linear_damp** - The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from ``0`` (no damping) to ``1`` (full damping).
.. _class_Area_monitorable:
- :ref:`bool<class_bool>` **monitorable** - If ``true`` other monitoring areas can detect this area. Default value: ``true``.
.. _class_Area_monitoring:
- :ref:`bool<class_bool>` **monitoring** - If ``true`` the area detects bodies or areas entering and exiting it. Default value: ``true``.
.. _class_Area_priority:
- :ref:`float<class_float>` **priority** - The area's priority. Higher priority areas are processed first. Default value: 0.
.. _class_Area_reverb_bus_amount:
- :ref:`float<class_float>` **reverb_bus_amount**
.. _class_Area_reverb_bus_enable:
- :ref:`bool<class_bool>` **reverb_bus_enable**
.. _class_Area_reverb_bus_name:
- :ref:`String<class_string>` **reverb_bus_name**
.. _class_Area_reverb_bus_uniformity:
- :ref:`float<class_float>` **reverb_bus_uniformity**
.. _class_Area_space_override:
- :ref:`int<class_int>` **space_override** - Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE\_\* constants for values.
Numeric Constants
-----------------
- **SPACE_OVERRIDE_DISABLED** = **0** --- This area does not affect gravity/damping.
- **SPACE_OVERRIDE_COMBINE** = **1** --- This area adds its gravity/damping values to whatever has been calculated so far (in ``priority`` order).
- **SPACE_OVERRIDE_COMBINE_REPLACE** = **2** --- This area adds its gravity/damping values to whatever has been calculated so far (in ``priority`` order), ignoring any lower priority areas.
- **SPACE_OVERRIDE_REPLACE** = **3** --- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
- **SPACE_OVERRIDE_REPLACE_COMBINE** = **4** --- This area replaces any gravity/damping calculated so far (in ``priority`` order), but keeps calculating the rest of the areas.
Description
-----------
3D area that detects :ref:`CollisionObject<class_collisionobject>` nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
Member Function Description
---------------------------
.. _class_Area_get_collision_layer_bit:
- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
Return an individual bit on the layer mask.
.. _class_Area_get_collision_mask_bit:
- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
Return an individual bit on the collision mask.
.. _class_Area_get_overlapping_areas:
- :ref:`Array<class_array>` **get_overlapping_areas** **(** **)** const
Returns a list of intersecting ``Area``\ s.
.. _class_Area_get_overlapping_bodies:
- :ref:`Array<class_array>` **get_overlapping_bodies** **(** **)** const
Returns a list of intersecting :ref:`PhysicsBody<class_physicsbody>`\ s.
.. _class_Area_overlaps_area:
- :ref:`bool<class_bool>` **overlaps_area** **(** :ref:`Node<class_node>` area **)** const
If ``true`` the given area overlaps the Area.
.. _class_Area_overlaps_body:
- :ref:`bool<class_bool>` **overlaps_body** **(** :ref:`Node<class_node>` body **)** const
If ``true`` the given body overlaps the Area.
.. _class_Area_set_collision_layer_bit:
- void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier.
.. _class_Area_set_collision_mask_bit:
- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.