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36 lines
1.1 KiB
ReStructuredText
.. _doc_consoles:
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Console support in Godot
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========================
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Official support
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----------------
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Godot currently does not officially support consoles
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(except the Xbox One using UWP).
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The reasons for this are:
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* To develop for consoles, one must be licensed as a company.
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As an open source project, Godot does not have such a legal figure.
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* Console SDKs are secret and covered by non-disclosure agreements.
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Even if we could get access to them, we could not publish
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the platform-specific code under an open source license.
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* Consoles require specialized hardware to develop for, so regular individuals
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can't create games for them anyway.
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However, it is still possible to port your games to consoles thanks to
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services provided by third-party companies.
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Third-party support
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-------------------
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Console ports of Godot are offered by third-party companies (which have
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ported Godot on their own). These companies also offer publishing of
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your games to various consoles.
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Following is the list of providers:
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* `Lone Wolf Technology <http://www.lonewolftechnology.com/>`_ offers
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Switch, PS4 and Xbox One porting and publishing of Godot games.
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