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godot-docs/getting_started/workflow/project_setup/project_organization.rst
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.. _doc_project_organization:
Project organization
====================
Introduction
------------
This tutorial aims to propose a simple workflow on how to organize
projects. Since Godot allows the programmer to use the filesystem as
they please, figuring out a way to organize projects when starting
to use the engine can be a little challenging. Because of this, the
tutorial describes a simple workflow, which should work as a starting
point, regardless of whether it is used.
Additionally, using version control can be challenging, so this
proposition will include that too.
Organization
------------
Godot is scene-based in nature, and uses the filesystem as-is,
without metadata or an asset database.
Unlike other engines, many resources are contained within the scene
itself, so the amount of files in the filesystem is considerably lower.
Considering that, the most common approach is to group assets as close
to scenes as possible; when a project grows, it makes it more
maintainable.
As an example, one can usually place into a single folder their basic assets,
such as sprite images, 3D model meshes, materials, and music, etc.
They can then use a separate folder to store built levels that use them.
::
/project.godot
/docs/.gdignore
/docs/learning.html
/models/town/house/house.dae
/models/town/house/window.png
/models/town/house/door.png
/characters/player/cubio.dae
/characters/player/cubio.png
/characters/enemies/goblin/goblin.dae
/characters/enemies/goblin/goblin.png
/characters/npcs/suzanne/suzanne.dae
/characters/npcs/suzanne/suzanne.png
/levels/riverdale/riverdale.scn
Importing
---------
Godot versions prior to 3.0 did the import process from files outside
the project. While this can be useful in large projects, it
resulted in an organization hassle for most developers.
Because of this, assets are now transparently imported from within the project
folder.
If a folder shouldn't be imported into Godot, an exception can be made with a
.gdignore file.