Files
godot-docs/getting_started/workflow/assets
Warlaan ced9a69212 Added a clarification
After I had spent several hours trying to get the physics export to work using the method described in this chapter combined with the "better collada exporter" I finally understood that there is a plugin that is called Godot-Blender-Exporter.
Since it used to be the default to use the "better collada exporter" I didn't understand that the title of the page is a name, not a description. After all the better collada exporter is kind of a godot to blender exporter.
2018-10-07 08:57:10 +02:00
..
2018-10-07 08:57:10 +02:00
2018-10-05 20:49:42 -03:00
2018-04-18 21:44:15 +03:00
2018-08-01 10:40:08 -03:00
2018-06-18 06:31:37 +02:00