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godot-docs/classes/class_parallaxlayer.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ParallaxLayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ParallaxLayer:
ParallaxLayer
=============
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_parallaxbackground>`.
Member Functions
----------------
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_mirroring<class_ParallaxLayer_get_mirroring>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_motion_offset<class_ParallaxLayer_get_motion_offset>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_motion_scale<class_ParallaxLayer_get_motion_scale>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mirroring<class_ParallaxLayer_set_mirroring>` **(** :ref:`Vector2<class_vector2>` mirror **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_motion_offset<class_ParallaxLayer_set_motion_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_motion_scale<class_ParallaxLayer_set_motion_scale>` **(** :ref:`Vector2<class_vector2>` scale **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_ParallaxLayer_motion_mirroring:
- :ref:`Vector2<class_vector2>` **motion_mirroring** - The ParallaxLayer's :ref:`Texture<class_texture>` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0`` the :ref:`Texture<class_texture>` will not be mirrored. Default value: ``(0, 0)``.
.. _class_ParallaxLayer_motion_offset:
- :ref:`Vector2<class_vector2>` **motion_offset** - The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_scroll_offset>`.
.. _class_ParallaxLayer_motion_scale:
- :ref:`Vector2<class_vector2>` **motion_scale** - Multiplies the ParallaxLayer's motion. If an axis is set to ``0`` it will not scroll.
Description
-----------
A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_parallaxbackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_scroll_offset>` value.
This node's children will be affected by its scroll offset.
Member Function Description
---------------------------
.. _class_ParallaxLayer_get_mirroring:
- :ref:`Vector2<class_vector2>` **get_mirroring** **(** **)** const
Return the mirroring of the ParallaxLayer.
.. _class_ParallaxLayer_get_motion_offset:
- :ref:`Vector2<class_vector2>` **get_motion_offset** **(** **)** const
.. _class_ParallaxLayer_get_motion_scale:
- :ref:`Vector2<class_vector2>` **get_motion_scale** **(** **)** const
Return the motion scale of the ParallaxLayer.
.. _class_ParallaxLayer_set_mirroring:
- void **set_mirroring** **(** :ref:`Vector2<class_vector2>` mirror **)**
Set the mirroring of the ParallaxLayer. If an axis is set to 0 then that axis will have no mirroring.
.. _class_ParallaxLayer_set_motion_offset:
- void **set_motion_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
.. _class_ParallaxLayer_set_motion_scale:
- void **set_motion_scale** **(** :ref:`Vector2<class_vector2>` scale **)**
Set the motion scale of the ParallaxLayer. If an axis is set to 0 then it will not move at all, it will stick with the camera.