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godot-docs/classes/class_arvrpositionaltracker.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ARVRPositionalTracker.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ARVRPositionalTracker:
ARVRPositionalTracker
=====================
**Inherits:** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A tracked object
Member Functions
----------------
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_hand<class_ARVRPositionalTracker_get_hand>` **(** **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_joy_id<class_ARVRPositionalTracker_get_joy_id>` **(** **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_name<class_ARVRPositionalTracker_get_name>` **(** **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Basis<class_basis>` | :ref:`get_orientation<class_ARVRPositionalTracker_get_orientation>` **(** **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_position<class_ARVRPositionalTracker_get_position>` **(** **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_tracks_orientation<class_ARVRPositionalTracker_get_tracks_orientation>` **(** **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_tracks_position<class_ARVRPositionalTracker_get_tracks_position>` **(** **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`get_transform<class_ARVRPositionalTracker_get_transform>` **(** :ref:`bool<class_bool>` adjust_by_reference_frame **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_type<class_ARVRPositionalTracker_get_type>` **(** **)** const |
+------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **TRACKER_HAND_UNKNOWN** = **0** --- The hand this tracker is held in is unknown or not applicable.
- **TRACKER_LEFT_HAND** = **1** --- This tracker is the left hand controller.
- **TRACKER_RIGHT_HAND** = **2** --- This tracker is the right hand controller.
Description
-----------
An instance of this object represents a device that is tracked such as a controller or anchor point. HMDs aren't represented here as they are fully handled internally.
As controllers are turned on and the AR/VR interface detects them instances of this object are automatically added to this list of active tracking objects accessible through the ARVRServer
The ARVRController and ARVRAnchor both consume objects of this type and should be the objects you use in game. The positional trackers are just the under the hood objects that make this all work and are mostly exposed so GDNative based interfaces can interact with them.
Member Function Description
---------------------------
.. _class_ARVRPositionalTracker_get_hand:
- :ref:`int<class_int>` **get_hand** **(** **)** const
Returns the hand holding this tracker, if known. See TRACKER\_\* constants.
.. _class_ARVRPositionalTracker_get_joy_id:
- :ref:`int<class_int>` **get_joy_id** **(** **)** const
If this is a controller that is being tracked the controller will also be represented by a joystick entry with this id.
.. _class_ARVRPositionalTracker_get_name:
- :ref:`String<class_string>` **get_name** **(** **)** const
If available this returns the name of the controller or anchor point.
.. _class_ARVRPositionalTracker_get_orientation:
- :ref:`Basis<class_basis>` **get_orientation** **(** **)** const
Returns the orientation matrix of the controller.
.. _class_ARVRPositionalTracker_get_position:
- :ref:`Vector3<class_vector3>` **get_position** **(** **)** const
Returns the position of the controller adjusted by world scale.
.. _class_ARVRPositionalTracker_get_tracks_orientation:
- :ref:`bool<class_bool>` **get_tracks_orientation** **(** **)** const
Returns true if the orientation of this device is being tracked.
.. _class_ARVRPositionalTracker_get_tracks_position:
- :ref:`bool<class_bool>` **get_tracks_position** **(** **)** const
Returns true if the position of this device is being tracked.
.. _class_ARVRPositionalTracker_get_transform:
- :ref:`Transform<class_transform>` **get_transform** **(** :ref:`bool<class_bool>` adjust_by_reference_frame **)** const
Returns the transform combining the orientation and position of this device.
.. _class_ARVRPositionalTracker_get_type:
- :ref:`int<class_int>` **get_type** **(** **)** const
Type of tracker.