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40 lines
1.5 KiB
ReStructuredText
40 lines
1.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/visual_script/doc_classes/VisualScriptWhile.xml.
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.. _class_VisualScriptWhile:
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VisualScriptWhile
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=================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Conditional loop.
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Description
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-----------
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Loops while a condition is ``true``. Execution continues out the ``exit`` Sequence port when the loop terminates.
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\ **Input Ports:**\
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- Sequence: ``while(cond)``\
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- Data (bool): ``cond``\
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\ **Output Ports:**\
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- Sequence: ``repeat``\
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- Sequence: ``exit``
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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