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godot-docs/classes/class_csgbox3d.rst
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSGBox3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSGBox3D:
CSGBox3D
========
**Inherits:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Box shape.
Description
-----------
This node allows you to create a box for use with the CSG system.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
---------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
Properties
----------
+---------------------------------+---------------------------------------------------+----------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGBox3D_property_material>` | |
+---------------------------------+---------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_CSGBox3D_property_size>` | ``Vector3(1, 1, 1)`` |
+---------------------------------+---------------------------------------------------+----------------------+
Property Descriptions
---------------------
.. _class_CSGBox3D_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The material used to render the box.
----
.. _class_CSGBox3D_property_size:
- :ref:`Vector3<class_Vector3>` **size**
+-----------+----------------------+
| *Default* | ``Vector3(1, 1, 1)`` |
+-----------+----------------------+
| *Setter* | set_size(value) |
+-----------+----------------------+
| *Getter* | get_size() |
+-----------+----------------------+
The box's width, height and depth.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`