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godot-docs/classes/class_bone2d.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Bone2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Bone2D:
Bone2D
======
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+----------------------------------------+------------------------------------------------------------------------------------+
| void | :ref:`apply_rest<class_Bone2D_apply_rest>` **(** **)** |
+----------------------------------------+------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_index_in_skeleton<class_Bone2D_get_index_in_skeleton>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_skeleton_rest<class_Bone2D_get_skeleton_rest>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_Bone2D_default_length:
- :ref:`float<class_float>` **default_length**
.. _class_Bone2D_rest:
- :ref:`Transform2D<class_transform2d>` **rest**
Member Function Description
---------------------------
.. _class_Bone2D_apply_rest:
- void **apply_rest** **(** **)**
.. _class_Bone2D_get_index_in_skeleton:
- :ref:`int<class_int>` **get_index_in_skeleton** **(** **)** const
.. _class_Bone2D_get_skeleton_rest:
- :ref:`Transform2D<class_transform2d>` **get_skeleton_rest** **(** **)** const