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105 lines
8.2 KiB
ReStructuredText
105 lines
8.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Navigation.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Navigation:
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Navigation
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==========
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**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A collection of ``NavigationMesh`` resources and methods used for pathfinding.
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Member Functions
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----------------
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`get_closest_point<class_Navigation_get_closest_point>` **(** :ref:`Vector3<class_vector3>` to_point **)** |
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`get_closest_point_normal<class_Navigation_get_closest_point_normal>` **(** :ref:`Vector3<class_vector3>` to_point **)** |
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_object>` | :ref:`get_closest_point_owner<class_Navigation_get_closest_point_owner>` **(** :ref:`Vector3<class_vector3>` to_point **)** |
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`get_closest_point_to_segment<class_Navigation_get_closest_point_to_segment>` **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` use_collision=false **)** |
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`get_simple_path<class_Navigation_get_simple_path>` **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` optimize=true **)** |
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`navmesh_add<class_Navigation_navmesh_add>` **(** :ref:`NavigationMesh<class_navigationmesh>` mesh, :ref:`Transform<class_transform>` xform, :ref:`Object<class_object>` owner=null **)** |
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`navmesh_remove<class_Navigation_navmesh_remove>` **(** :ref:`int<class_int>` id **)** |
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`navmesh_set_transform<class_Navigation_navmesh_set_transform>` **(** :ref:`int<class_int>` id, :ref:`Transform<class_transform>` xform **)** |
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+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_Navigation_up_vector:
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- :ref:`Vector3<class_vector3>` **up_vector** - Defines which direction is up. The default defines 0,1,0 as up which is the world up direction. To make this a ceiling use 0,-1,0 to define down as up.
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Description
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-----------
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The Navigation node is used for basic or advanced navigation. By default it will automatically collect all child ``NavigationMesh`` resources, but they can also be added on the fly through scripting. It can be used for generating a simple path between two points or it can be used to ensure that a navigation agent is angled perfectly to the terrain it is navigating.
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Member Function Description
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---------------------------
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.. _class_Navigation_get_closest_point:
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- :ref:`Vector3<class_vector3>` **get_closest_point** **(** :ref:`Vector3<class_vector3>` to_point **)**
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Returns the closest navigation point to the point passed.
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.. _class_Navigation_get_closest_point_normal:
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- :ref:`Vector3<class_vector3>` **get_closest_point_normal** **(** :ref:`Vector3<class_vector3>` to_point **)**
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Returns the surface normal of the navigation mesh at the point passed. For instance, if the point passed was at a 45 degree slope it would return something like (0.5,0.5,0). This is useful for rotating a navigation agent in accordance with the ``NavigationMesh``.
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.. _class_Navigation_get_closest_point_owner:
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- :ref:`Object<class_object>` **get_closest_point_owner** **(** :ref:`Vector3<class_vector3>` to_point **)**
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Returns the nearest ``NavigationMeshInstance`` to the point passed.
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.. _class_Navigation_get_closest_point_to_segment:
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- :ref:`Vector3<class_vector3>` **get_closest_point_to_segment** **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` use_collision=false **)**
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Returns the nearest point to the line segment passed. The third optional parameter takes collisions into account.
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.. _class_Navigation_get_simple_path:
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- :ref:`PoolVector3Array<class_poolvector3array>` **get_simple_path** **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` optimize=true **)**
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Returns a path of points as a ``PoolVector3Array``. If ``optimize`` is false the ``NavigationMesh`` agent properties will be taken into account, otherwise it will return the nearest path and ignore agent radius, height, etc.
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.. _class_Navigation_navmesh_add:
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- :ref:`int<class_int>` **navmesh_add** **(** :ref:`NavigationMesh<class_navigationmesh>` mesh, :ref:`Transform<class_transform>` xform, :ref:`Object<class_object>` owner=null **)**
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Adds a ``NavigationMesh`` to the list of NavigationMesh's in this node. Returns an id. Its position, rotation and scale are associated with the ``Transform`` passed. The ``Node`` (or ``Object``) that owns this node is an optional parameter.
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.. _class_Navigation_navmesh_remove:
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- void **navmesh_remove** **(** :ref:`int<class_int>` id **)**
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Removes a ``NavigationMesh`` from the list of NavigationMesh's in this node.
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.. _class_Navigation_navmesh_set_transform:
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- void **navmesh_set_transform** **(** :ref:`int<class_int>` id, :ref:`Transform<class_transform>` xform **)**
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Associates a ``NavigationMesh``'s id with a ``Transform``. Its position, rotation and scale are based on the ``Transform`` passed.
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