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110 lines
4.0 KiB
ReStructuredText
110 lines
4.0 KiB
ReStructuredText
.. _doc_project_manager:
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Using the Project Manager
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=========================
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When you launch Godot, the first window you see is the Project Manager. It lets
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you create, remove, import, or play game projects.
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.. image:: img/editor_ui_intro_project_manager_01.webp
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To change the editors language click on the "Settings" Button in the top right
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corner.
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.. image:: img/editor_ui_intro_project_manager_02.webp
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Then on the settings page select the language you want from the dropdown menu.
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.. image:: img/editor_ui_intro_project_manager_10.webp
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.. _doc_creating_and_importing_projects:
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Creating and importing projects
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-------------------------------
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To create a new project:
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1. Click the **New** button on the top-left of the window.
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2. Give the project a name, choose an empty folder on your computer to save the
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files, and select a rendering backend.
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3. Click the **Create & Edit** button to create the project folder and open it in the editor.
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.. image:: img/editor_ui_intro_project_manager_04.webp
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Using the file browser
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~~~~~~~~~~~~~~~~~~~~~~
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Click the **Browse** button to open Godot's file browser and pick a location or type
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the folder's path in the Project Path field.
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.. image:: img/editor_ui_intro_project_manager_05.webp
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When you see the green tick on the right, it means the engine detects an empty
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folder. You can also click the **Create Folder** button to create an empty
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folder based on your project's name.
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Opening and importing projects
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------------------------------
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The next time you open the Project Manager, you'll see your new project in the
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list. Double click on it to open it in the editor.
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.. image:: img/editor_ui_intro_project_manager_06.webp
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You can similarly import existing projects using the **Import** button. Locate the
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folder that contains the project or the **project.godot** file to import and
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edit it.
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.. image:: img/editor_ui_intro_project_manager_08.webp
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When the folder path is correct, you'll see a green checkmark.
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.. image:: img/editor_ui_intro_project_manager_09.webp
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.. _doc_project_manager_downloading_demos:
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Downloading demos and templates
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-------------------------------
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From the **Asset Library Projects** tab you can download open source project
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templates and demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help
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you get started faster.
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The first time you open this tab you'll notice that it's asking you to go online.
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For privacy reasons the project manager, and Godot editor, can't access the internet
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by default. To enable accessing the internet click the "Go Online" button. This will
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also allow project manager to notify you about updates. If you wish to turn this off
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in the future go into project manager settings and change "Network Mode" to "Offline"
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Now that Godot is connected to the internet you can download a demo or template, to
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do this:
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1. Click on its title.
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2. On the page that opens, click the download button.
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3. Once it finished downloading, click install and choose where you want to save
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the project.
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.. image:: img/editor_ui_intro_project_manager_03.webp
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Managing projects with tags
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---------------------------
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For users with a lot of projects on one PC it can be a lot to keep track of. To aid
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in this Godot allows you to create project tags. To add a tag to a project click on the
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project in the project manager, then click on the "Manage Tags" button
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.. image:: img/editor_ui_intro_project_manager_11.webp
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This will open up the manage project tags window. To add a tag click the plus button.
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.. image:: img/editor_ui_intro_project_manager_12.webp
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Type out the tag name, and click "ok". Your project will now have a tag added to it.
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These tags can be used for any other project in your project manager. In addition tags
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will stay with projects. So if you tag your project, send it to another machine and
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import it into the project manager you will see the tags you created.
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To remove a tag from your project manager it must be removed from all the projects it's
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used by. Once that's done close the project manager, open it up again, and the tag should
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be gone.
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