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302 lines
18 KiB
ReStructuredText
302 lines
18 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_Particles2D:
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Particles2D
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===========
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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2D Particle emitter
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Member Functions
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----------------
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_rect2>` | :ref:`capture_rect<class_Particles2D_capture_rect>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_amount<class_Particles2D_get_amount>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_draw_order<class_Particles2D_get_draw_order>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_explosiveness_ratio<class_Particles2D_get_explosiveness_ratio>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_fixed_fps<class_Particles2D_get_fixed_fps>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_fractional_delta<class_Particles2D_get_fractional_delta>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_h_frames<class_Particles2D_get_h_frames>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_lifetime<class_Particles2D_get_lifetime>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_normal_map<class_Particles2D_get_normal_map>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_one_shot<class_Particles2D_get_one_shot>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_pre_process_time<class_Particles2D_get_pre_process_time>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Material<class_material>` | :ref:`get_process_material<class_Particles2D_get_process_material>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_randomness_ratio<class_Particles2D_get_randomness_ratio>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_speed_scale<class_Particles2D_get_speed_scale>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_texture<class_Particles2D_get_texture>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_use_local_coordinates<class_Particles2D_get_use_local_coordinates>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_v_frames<class_Particles2D_get_v_frames>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_rect2>` | :ref:`get_visibility_rect<class_Particles2D_get_visibility_rect>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_emitting<class_Particles2D_is_emitting>` **(** **)** const |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`restart<class_Particles2D_restart>` **(** **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_amount<class_Particles2D_set_amount>` **(** :ref:`int<class_int>` amount **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_draw_order<class_Particles2D_set_draw_order>` **(** :ref:`int<class_int>` order **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_emitting<class_Particles2D_set_emitting>` **(** :ref:`bool<class_bool>` emitting **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_explosiveness_ratio<class_Particles2D_set_explosiveness_ratio>` **(** :ref:`float<class_float>` ratio **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_fixed_fps<class_Particles2D_set_fixed_fps>` **(** :ref:`int<class_int>` fps **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_fractional_delta<class_Particles2D_set_fractional_delta>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_h_frames<class_Particles2D_set_h_frames>` **(** :ref:`int<class_int>` frames **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_lifetime<class_Particles2D_set_lifetime>` **(** :ref:`float<class_float>` secs **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_normal_map<class_Particles2D_set_normal_map>` **(** :ref:`Texture<class_texture>` texture **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_one_shot<class_Particles2D_set_one_shot>` **(** :ref:`bool<class_bool>` secs **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_pre_process_time<class_Particles2D_set_pre_process_time>` **(** :ref:`float<class_float>` secs **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_process_material<class_Particles2D_set_process_material>` **(** :ref:`Material<class_material>` material **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_randomness_ratio<class_Particles2D_set_randomness_ratio>` **(** :ref:`float<class_float>` ratio **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_speed_scale<class_Particles2D_set_speed_scale>` **(** :ref:`float<class_float>` scale **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_texture<class_Particles2D_set_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_use_local_coordinates<class_Particles2D_set_use_local_coordinates>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_v_frames<class_Particles2D_set_v_frames>` **(** :ref:`int<class_int>` frames **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_visibility_rect<class_Particles2D_set_visibility_rect>` **(** :ref:`Rect2<class_rect2>` aabb **)** |
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+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`int<class_int>` **amount**
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- :ref:`int<class_int>` **draw_order**
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- :ref:`bool<class_bool>` **emitting**
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- :ref:`float<class_float>` **explosiveness**
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- :ref:`int<class_int>` **fixed_fps**
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- :ref:`bool<class_bool>` **fract_delta**
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- :ref:`int<class_int>` **h_frames**
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- :ref:`float<class_float>` **lifetime**
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- :ref:`bool<class_bool>` **local_coords**
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- :ref:`Texture<class_texture>` **normal_map**
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- :ref:`bool<class_bool>` **one_shot**
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- :ref:`float<class_float>` **preprocess**
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- ShaderMaterial,ParticlesMaterial **process_material**
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- :ref:`float<class_float>` **randomness**
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- :ref:`float<class_float>` **speed_scale**
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- :ref:`Texture<class_texture>` **texture**
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- :ref:`int<class_int>` **v_frames**
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- :ref:`Rect3<class_rect3>` **visibility_rect**
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Numeric Constants
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-----------------
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- **DRAW_ORDER_INDEX** = **0**
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- **DRAW_ORDER_LIFETIME** = **1**
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Description
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-----------
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Particles2D is a particle system 2D :ref:`Node<class_node>` that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist).
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Member Function Description
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---------------------------
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.. _class_Particles2D_capture_rect:
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- :ref:`Rect2<class_rect2>` **capture_rect** **(** **)** const
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.. _class_Particles2D_get_amount:
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- :ref:`int<class_int>` **get_amount** **(** **)** const
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Returns the amount of particles spawned at each emission
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.. _class_Particles2D_get_draw_order:
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- :ref:`int<class_int>` **get_draw_order** **(** **)** const
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.. _class_Particles2D_get_explosiveness_ratio:
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- :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)** const
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.. _class_Particles2D_get_fixed_fps:
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- :ref:`int<class_int>` **get_fixed_fps** **(** **)** const
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.. _class_Particles2D_get_fractional_delta:
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- :ref:`bool<class_bool>` **get_fractional_delta** **(** **)** const
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.. _class_Particles2D_get_h_frames:
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- :ref:`int<class_int>` **get_h_frames** **(** **)** const
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.. _class_Particles2D_get_lifetime:
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- :ref:`float<class_float>` **get_lifetime** **(** **)** const
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Gets the amount of seconds that each particle will be visible.
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.. _class_Particles2D_get_normal_map:
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- :ref:`Texture<class_texture>` **get_normal_map** **(** **)** const
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.. _class_Particles2D_get_one_shot:
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- :ref:`bool<class_bool>` **get_one_shot** **(** **)** const
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.. _class_Particles2D_get_pre_process_time:
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- :ref:`float<class_float>` **get_pre_process_time** **(** **)** const
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.. _class_Particles2D_get_process_material:
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- :ref:`Material<class_material>` **get_process_material** **(** **)** const
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.. _class_Particles2D_get_randomness_ratio:
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- :ref:`float<class_float>` **get_randomness_ratio** **(** **)** const
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.. _class_Particles2D_get_speed_scale:
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- :ref:`float<class_float>` **get_speed_scale** **(** **)** const
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.. _class_Particles2D_get_texture:
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- :ref:`Texture<class_texture>` **get_texture** **(** **)** const
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Returns the texture for emitted particles
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.. _class_Particles2D_get_use_local_coordinates:
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- :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)** const
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.. _class_Particles2D_get_v_frames:
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- :ref:`int<class_int>` **get_v_frames** **(** **)** const
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.. _class_Particles2D_get_visibility_rect:
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- :ref:`Rect2<class_rect2>` **get_visibility_rect** **(** **)** const
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.. _class_Particles2D_is_emitting:
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- :ref:`bool<class_bool>` **is_emitting** **(** **)** const
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Returns whether this emitter is currently emitting or not
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.. _class_Particles2D_restart:
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- void **restart** **(** **)**
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.. _class_Particles2D_set_amount:
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- void **set_amount** **(** :ref:`int<class_int>` amount **)**
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Sets the amount of particles spawned at each emission
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.. _class_Particles2D_set_draw_order:
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- void **set_draw_order** **(** :ref:`int<class_int>` order **)**
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.. _class_Particles2D_set_emitting:
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- void **set_emitting** **(** :ref:`bool<class_bool>` emitting **)**
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If this is set to true then the particle emitter will emit particles, if its false it will not.
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.. _class_Particles2D_set_explosiveness_ratio:
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- void **set_explosiveness_ratio** **(** :ref:`float<class_float>` ratio **)**
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.. _class_Particles2D_set_fixed_fps:
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- void **set_fixed_fps** **(** :ref:`int<class_int>` fps **)**
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.. _class_Particles2D_set_fractional_delta:
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- void **set_fractional_delta** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Particles2D_set_h_frames:
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- void **set_h_frames** **(** :ref:`int<class_int>` frames **)**
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.. _class_Particles2D_set_lifetime:
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- void **set_lifetime** **(** :ref:`float<class_float>` secs **)**
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Sets the amount of seconds that each particle will be visible.
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.. _class_Particles2D_set_normal_map:
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- void **set_normal_map** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_Particles2D_set_one_shot:
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- void **set_one_shot** **(** :ref:`bool<class_bool>` secs **)**
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.. _class_Particles2D_set_pre_process_time:
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- void **set_pre_process_time** **(** :ref:`float<class_float>` secs **)**
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.. _class_Particles2D_set_process_material:
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- void **set_process_material** **(** :ref:`Material<class_material>` material **)**
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.. _class_Particles2D_set_randomness_ratio:
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- void **set_randomness_ratio** **(** :ref:`float<class_float>` ratio **)**
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.. _class_Particles2D_set_speed_scale:
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- void **set_speed_scale** **(** :ref:`float<class_float>` scale **)**
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.. _class_Particles2D_set_texture:
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- void **set_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_Particles2D_set_use_local_coordinates:
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- void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Particles2D_set_v_frames:
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- void **set_v_frames** **(** :ref:`int<class_int>` frames **)**
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.. _class_Particles2D_set_visibility_rect:
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- void **set_visibility_rect** **(** :ref:`Rect2<class_rect2>` aabb **)**
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