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Explanation from TwistedTwigleg: Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>