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This removes the link to the KDevelop setup video tutorial as it's now outdated. IDE screenshots were also optimized losslessly using `oxipng -o6 --strip --zopfli`. See #3485.
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.. _doc_configuring_an_ide_vs:
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Visual Studio
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=============
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Visual Studio Community is a Windows-only IDE that's free for non-commercial use.
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It has many useful features, such as memory view, performance view, source
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control and more. You can get it
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`from Microsoft <https://visualstudio.microsoft.com/downloads/>`__.
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Setup
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-----
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To start developing with Visual Studio, follow these steps:
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- Open the Visual Studio Installer and install the C++ package:
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.. image:: img/vs_1_install_cpp_package.png
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- Open a Command Prompt or PowerShell window, use ``cd`` to reach the Godot source
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directory and run ``scons platform=windows vsproj=yes``.
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- Now open the Godot folder by clicking **Open a project or solution** and choose
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``godot.sln``.
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- You can also double-click the ``godot.sln`` file in Explorer.
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You can now start developing with Visual Studio.
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Debugging
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---------
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Visual Studio features a powerful debugger. This allows the user to examine Godot's
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source code, stop at specific points in the code, make changes, and view them on the run.
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.. note:: Debugging the Godot Engine inside the editor will require an extra setup step.
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Because opening Godot opens the Project Manager at first instead of the project
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you're working on, the debugger will detach as soon as you open a project.
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This means that the debugger will stop, even though Godot is still running in
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another process.
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To overcome this, you need to edit the debugging command line arguments in VS. In your
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project, click **Project > Project Properties**:
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.. image:: img/vs_2_project_properties.png
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Then add this to the command arguments:
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.. image:: img/vs_3_debug_command_line.png
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- The ``-e`` flag is for entering the editor directly (which skips the Project Manager).
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- The ``--path`` argument should be an *absolute* path to a project directory (not a
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`project.godot` file).
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To learn more about command line arguments, refer to the
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:ref:`command line tutorial <doc_command_line_tutorial>`.
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To check that everything is working, put a breakpoint in ``main.cpp`` and press F5 to
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start debugging.
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.. image:: img/vs_4_debugging_main.png
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If you run into any issues, ask for help in one of
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`Godot's community channels <https://godotengine.org/community>`__.
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